It's your first day interning at the Newgrounds office, but the crew's wild party last night celebrating Pico Day totally trashed the office! Time to pick up the pieces and put everything back in its place.
A demo for a 3D platformer that was originally made in 7 days for Pico Day.
WASD/Left Joystick to move
Mouse/Arrow keys/Right Joystick to control camera
Spacebar/Bottom face button to jump
E/Left face button to interact
Tab/Pause to pause the game
Release! Happy Pico Day!
Refined main menu visuals and animations
Options menu - Change the music volume, SFX volume, and X & Y camera sensitivity!
Coyote Time - You're now given a 15-frame leniency from the moment you leave the ground to execute a jump
Player shadow - No more blind jumps, you can now see where on the ground the intern will land
Skippable dialogue - Press E to auto-complete the dialogue you're reading. Now more waiting for characters to blab their big mouths!
Checkpoint system - There's now a dedicated checkpoint system to help you save you progress. Look around for green punchcard machines along the walls to make a checkpoint of your progress.
Nearly completely redesigned the sewer, making it much easier with checkpoints along the way
Moved the toilet paper to the end of an optional platforming challenge in the sewer
A proper pause menu - You can now pause the game by pressing TAB, allowing you to access your missions and options!
Completely and totally reworked the mission system for future level development
Introduced a new mission that gives the collectable money a purpose. Finally, capitalism!
Added two new medals to accompany the two side missions
Added a button around the half-way point of the storage room that'll drop a crate giving a shortcut to that point. No more redoing the entire warehouse area because you slipped up on one jump
Skippable cutscenes, including animations on the main menu
Added more decor to the bathroom
Changed some textures
Changes to the camera to make it more difficult to clip through walls
Fixed the sinking platforms in the sewer. They're not getting away that easily!
Fixed a layering issue with the hallway art portraits
Fixed an issue regarding certain collisions
Fixed numerous issues regarding player animations
Fixed an issue regarding camera lag
Fixed some areas where the player could get stuck
Fixed issue where money would respawn when starting the game again
Ending credits can now be skipped by using the E key
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