Campfire (trying to simulate fire)

Published 2022-11-03

This is just me trying to simulate fire in Pico8 without shaders or fancy particle systems.

My approach is :

The brightness value (which is just a color from 0 to 7) is mapped to a fire shade with pal().

There are other particle systems for bursts of sparkles and fireflies.

Any thought? What would be your approach?