Campfire (trying to simulate fire)

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Published 2023-06-12

This is just me trying to simulate fire in Pico8 without shaders or fancy particle systems.

My approach is :

The brightness value (which is just a color from 0 to 7) is mapped to a fire shade with pal().

There are other particle systems for bursts of sparkles and fireflies.

Any thought? What would be your approach?