Star Wars: Legion Empire Breakdown | Notorious Scoundrels S3E61

Published 2024-08-07

All Comments (21)
  • You can use the IRG to Guardian Dark Troopers again. 😊 Tinfoil hat time. Kyle isn't "on vacation". That's a cover by his corporate overlords. He's really being held captive in Jay's basement and is being Clockwork Orange'd into running exclusively 2+ (where applicable) heavy units for Nova (or whichever big event he visits next).
  • @nrrrdking
    In regards to armored vehicle units. In the few games I've played the Ion keyword is actually more relevant than impact. This is mainly because of the points that Mike outlined. It's very difficult (unless you're bringing tons of impact with long range) to remove armored vehicles from the board. It takes a lot of focus and you're sacrificing "lethality" that would perhaps be better served removing infantry activations. Ion, on the other hand, is more accessible than ever now with less opportunity cost overall. While ion itself is more random, if you can get 2 ion tokens on a heavy the chances of losing half your activation is high. Even one Ion token is probably enough. Losing that one action in turn 2 or 3 (or both!) can be meaningful in a game that is now much more about mobility and action efficiency. That all said, Veers does cleverly get around this with his guidance keyword which preserves the action economy on vehicles that are dealing with Ion. I think this was intentional to keep Empire supremacy as the "armored vehicle" faction.
  • @GHOSTDOG58
    Very interesting breakdown. Excited to watch the rest !
  • @drbasseri
    I've been waiting for an Empire podcast!!
  • @johnb.2107
    Man is an infantry based Tempest Force looking good in this edition of Legion. That much Scout is wild.
  • @TheXboxlive5
    Idk how hard it is but labeling sections of the video with timestamps so we can find our favorite topics would be cool
  • Is it just me or does to seem that the only reason Jay likes or doesn’t like a rule is because it only benefits or lack there of exact play style? Instead what is best and balanced for all factions and play styles?
  • @Dkrigdon
    So Kyle is off developing a new game?
  • @skylord2331
    I had look at the Prepared position - you may - so you can use it to deploy or walk on . looks you have option
  • Oh it’s a shame Kyle ain’t left. He’s needs to cheer up abit when he comes back.
  • @bleachorange
    Observe, the imperial 1pip can also put suppression on something t1 off the board before it goes.
  • i would say your paying more points for snipers for high velocity and pierce..mainly pierce as thats still a really strong keyword in the new edition
  • @nrrrdking
    I do miss old transport and it is also my least favorite change from the old rules. That said, I don't think it's instant doom for the transported unit. For Empire, the best units for this are probably Snowtroopers (speed 1 lol) and maybe Death troopers since their range 2 config is pretty good. The main idea being that, sure your opponent gets one activation to shoot at them before they activate but like Mike mentioned, it's pretty easy to stall the heavy's deployment until the end of the round to limit exposure. If there's a line of sight blocker in the right place then you'll probably be fine.
  • Further down the podcast 🙈 old Barry again clearly showing he hasn’t got a clue about how things work again…. Shoretroopers with PP is fantastic
  • Genuine question. How is armor stronger now? You guys say this multiple times. You even say that critical X isn’t as strong against armor as well. Is it because of avoiding turn 1 shots? Or is there something else; you also mention not having a corp unit shoot at armor and shoot infantry instead (so in this case it’s not hiding turn 1 off the board).