How Audio Enhances the Horror of Five Nights At Freddy's

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Publicado 2020-10-17
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For Halloween, I'm analyzing the sound design in the first Five Nights at Freddy's game, which demonstrates the unique roles audio can play in a horror game! Sound isn't just a scare tactic; it can support or diminish the amount of control a player feels over a nightmarish scenario.

After this video, I made a follow-up video about this game's sequels!    • Sound Intensity and the FNaF Series  

Thanks to my friend Wolfgang for help editing the script!

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Todos los comentarios (21)
  • @ScruffyMusic
    This video's gotten a bit of information wrong. For instance, the animatronic scream in FNAF 1 is not a recording of a child screaming, it's a sound clip of a woman's scream from an 80's sci-fi horror film called Inseminoid (1981). Apologies for that!
  • @sandraswan9008
    "I'm not gonna play a jumpscare here" Press X to doubt
  • @GameDevYal
    I used to work night shifts at an Ikea, and Scott managed to nail the atmosphere a retail space has after closing hours. It's not even exaggerated all that much, large buildings just naturally make creepy noises and are full of scary silhouettes after nightfall.
  • @zedleyPop
    16:40 the fact he didn't play a jumpscare to demonstrate how well the sound design was done in this game is my favourite part of the video
  • @__ghosti__
    16:07 So theres this theory that I find quite interesting. The theory is that when the pizzeria was open and the power were to go out, Freddy would start playing his song and lighting up his eyes to attempt to calm down distressed children. Since his song seems to be in a music-box-lullaby-style, this would make a lot of sense.
  • @itsdiscocreeper
    Scott: Hey son, want to play with the pots and pans? Son: Why? Scott: (holding microphone) Reasons...
  • @coffeebean2
    I just like to imagine scott fumbling around with a bunch of kitchen utensils and banging on a door and just doing whatever else to make the sounds
  • @sethrm
    13:24 HONESTLY THE MOST HORRIFYING SOUND EFFECT IN THE GAME. the labored breathing makes you aware that they are not only right in front of you, but also somewhat alive. the breathing sounds so painful and its so scary 10000/10 horror
  • 14:23 If Bonnie or Chica get in the office, they'll force the camera down and kill you. If Freddy gets in the office, he will only kill you when the camera is down. So, if you know that Freddy is the one in the office - and it's close to 6 am - you can hide in the camera until the night ends, assuming you have enough power left to do so.
  • @malymole
    Man had every chance to jumpscare us but didnt. Respect
  • @spookysockhop
    i love how everyone in this comment section has trust issues
  • @sealink129
    16:42 a small detail that didn’t get mentioned is that right after you reach that point of total silence and total darkness, you can very faintly hear muffled footsteps in the blackness. This ramps up the stress and anxiety to the top as the player knows what’s coming. They can hear it coming, but have no way of telling when it’s going to happen. The very monsters you’ve been warding off are right there but you are powerless to defend yourself
  • @exyzt9877
    okay, the swirly sound is actually somewhat advantageous. It's programmed to play every now and then once an animatronic comes too close for comfort. As in, somewhere right outside your office. It gives you the information that you are in immediate danger.
  • @ItsJJOLO
    intensely lowering down volume when he starts counting down
  • @theriddled214
    8:41 Circus is extremely stressful to hear when you put it at full volume playing fnaf. The song goes so fast and quick that it feels like a lot is happening even though not much is happening. I get so anxious and I sweat when I hear it while playing on night 5-4/20 mode. I have an anxiety disorder and songs like these at full volume enhance it.
  • @randomly_ce
    16:45 the instant relief i felt hearing his voice is insane and that also shows how unsettling the silence is like i dont particularly love his voice but in this instant i felt so happy to be hearing him and it became soothing and this became the nicest most calming voice i have ever heard --- how just a few seconds of silence can make that impact is so cool to me i love the use of noise in horror its just so interesting:)
  • @deemcgann1695
    Good thing freddy warns us that he’s coming. He’s like someone who can’t stop giggling when preparing to scare someone.
  • @zaynab-to-a
    "I'm not going to play a jumpscare here" holds breath, fully expecting a jumpscare