Modeling shoe using 3dsmax_splines

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Published 2021-07-14
note:☝
The shoes not have a symmetrical shape. After finishing the model, you can use modifiers such as ffd box to bring the shoe closer to the natural shape of the foot and break the symmetry.
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concepts link :
www.dropbox.com/s/gjf12z7dqvyjer1/left%20%281%292.…
www.dropbox.com/s/1hfva76u5zizqfc/front%20%281%292…
www.dropbox.com/s/61j2x3jspor9rpi/asym%20%281%292.…
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All Comments (9)
  • @user-bn7yn7mr2m
    Would really love a longer more indepth tutorial on this workflow without cuts 🙏🏽
  • @SzymonWarunek
    you are very patient sir.I really like,that: how you have used - a path deform.Also: the order of the modifiers,the way you have use the modifier stack.3ds max is great app.I use it - since 2006.Blender 3.6.0 - is a game changer and can compete with 3ds max.I like both programs.Some features blender does not have,like: spline modeling or NURBS - comparing to 3ds max.
  • Great! Couple of days ago I was thinking about connecting spline each other and this video gave me the answer. Modeling is smooth btw
  • I'd like to follow this tutorial, where can I get the shoe images?