The MOST Confusing Setting in Creative Mode Explained!
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Published 2021-06-02
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All Comments (21)
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Who's still confused, haha!
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OMG THIS HELPS SOOOO MUCH I hate it when your on grid snap two and trying to build a cliff as you have to go across by two but now it's on centre I can use gs 1
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It also changes where the size is changed from when you change the size of props.
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It seems my previous hypothesis was incorrect gamers. proceeds to take “L”
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Mustard: Clear as mud Me: Wait my mud isn't clear
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Wait till he learns about the origin on a coordinate plane
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I just read it and found out. It’s just Odds in placements.. ⚙️⚠️⚙️😸
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Thanks, that is gonna help the map I'm making!
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I’m glad the algorithm is showing me more of mustards old shorts
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Ok I’m gonna have to watch this a couple times over, then try it myself, then watch this again 😅
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I'm going to have a fun time with this new feature
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The edge is for edges for the top of buildings and the center is for walls and floors
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Yeh this confused the hell out of me yesterday, thank you for clearing this up
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It is used to place the origin if the model has a messed up origin, a centered origin means it rotates and resizes at the center, same for the other one, except they just put the origin at the edge.
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what i did is i just “what is origin center and origin edge…” thought about it for a second… “probably doesnt matter” messed up a lot of builds because of that. thank you for clearing this up.
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This is what I needed
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Original edge also doesn't shift the prop over to the center of your cross hair if you grab the prop by the edge. If you're doing precise placements with a prop and want to shift it slightly over without losing your place, original edge is the best choice (I usually leave it on by default).
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I like to turn building as prop off, so that I can put any builds exactly on the building grid
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FINALLY, OUR GOD HAS SPOKEN! WE CAN NO LONGER SUFFER FROM THE OFF-GRID BUGS! THANK YOU MY KING!
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Thx for helping us learn to use these settings