[TF2] The Loose Cannon: The Most Fun Weapon

Published 2024-04-30

All Comments (21)
  • @grfrjiglstan
    Pretty much all of Demoman's unlockable kit falls into the category of, "All right, stock Demo is the strongest class in the game. How about you trade in some of that kit for a little more fun?"
  • @CaneDoesStuff
    it fells better to hit a double donk than a random crit
  • @IttarraOda
    You might not have used the word "dopamine" once, but you never played the sound once either. How dare you edge us in such a way.
  • @shadoward126
    Donking an ubered medic and launching him halfway across the map while his pocket is waist-deep in a sentry nest is straight dopamine.
  • @Benito675
    Fun fact: The Loose cannon has a hidden stat, when hitting an opponent with a Double-Donk, the sound will give you the same amount of euphoria as damage dealt by the Double-Donk
  • 7:10 “Even if you somehow manage to transcend the realm of “Pipe Jesus” and become “Can(n)on God” goes SO fucking hard
  • @Sedrathelime
    Some more insight from an experienced cannon hybrid-knight player: -You can still jump on cannonballs to grenade jump like with any other primary. This lets you overload jump in mid-air to achieve crazy mobility. ...Provided you have a good medic. -Shield resistances do not reduce self-damage. Charge n' Targe is not necessarily the only pick, as a result -If you time your overload right, you can charge an enemy, deal charge damage, and then blast off into outer space dealing additional area damage and carrying you to safety. -If you REALLY time your charge right, you can shield bash someone INTO a double-donk, at close enough range that you can still explosive jump away from the encounter. Paired with the splendid screen, this is Demoman's highest burst damage outside of a full sticky trap. (You can get extra shield damage with the Eyelander, but this playstyle is self-endangering enough as-is.) -My loadout of choice is Cannon/Turner/Claidheamhmor, but I do swap around quite often. Half-Zatoichi with this is kinda busted.
  • @bw344
    When using it, I don't think about everything, it's more of a feeling. Like "I know not the numbers, but this should work."
  • @comb_bee6372
    Gwimbly watching 2:43: "It's just wrong, man... Mr. Millipede was like a damn brother to me. And I'm gonna say what no one else is willing to say; America has a f*****g demospam crisis."
  • @Pudding404
    Learning to jump with this thing is the most unexpected thing for the enemy. Quite literally a loose cannon in all ways of the word.
  • I wouldn't count knockback as movement inhibition. Big difference between "I got pushed at a high speed away from the enemy, but I can still strafe or charge or even explosion jump with good timing" and "My movement keys are decorative for the next 3 seconds"
  • Loose cannon is basically a Scorch shot that actually takes skill to use and is fun.
  • @kiervce5689
    You're completely right about how the knockback works with the loose cannon and why it seems like it stuns on headshots! When I was programming the loose cannon into minecraft the cannonball had to look towards the players feet when calculating the knockback trajectory in order to replicate the effect. I'm sorry its just so nice to see all the weird stuff I know about this silly weapon being shown!
  • @somnvm37
    imo, my favourite mechanic of the loose cannon is that instead of shooting your projectile up, you can shoot the floor and the granade will bounce up, often being a more simple strategy