Catch Him If You Can (Anti-Chipp Tips) | Guilty Gear Strive

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Published 2021-07-01

All Comments (21)
  • @DoggyP00
    You'll feel like you're getting stomped all game never having a moment to breath or getting out of his pressure, but then suddenly he'll be dead and neither of you will know what actually killed him.
  • @kalmakoffee
    I love that the tip for dealing with his j.2K is "you just get hit" and the video ends.
  • @theanimalman44
    Being a Chipp main is living in a world where everyone is playing chess and you are playing Spiderman for the PS4, swinging for your life
  • @LordDraikful
    These videos are the absolute cream of the crop. LOVE having just a few minutes of the fundamental threats to watch out for so I can work out my answers to those. It's like having the questions in advance for your finals.
  • @zachminyard
    Anti chip tech: “Ya j.2K, that moves good. Maybe sometimes you can 6P it” 😂
  • @celestial358
    Two other things to try against Chipp j2K: 1) Run under it, it moves forward a lot and if you make it whiff there's a lot of landing recovery you can punish. 2) FD it, and press a button QUICK, the pushback makes the last hit whiff. I'm not exactly sure how the frame data works, but if the last hit(s) whiff it seems like he's negative. He's still got Chipp buttons so it's hard to know exactly what buttons to press, but it's still better than him being plus in your face!
  • @Bulju
    How not to get hit by a certain character: Make the correct reads, block until you find the right openings to attack, thoroughly study the match up, etc, etc. Me, an Anji player: haha spinning monke go brrrrrr
  • @gryptor7753
    funny fact about the over head rekka if you normal block it. you can potemkin buster him right after.
  • @Lady-V
    My first match playing Nago was against a Chipp player who was celestial vip (playing in park). Never had I felt like I was jumped on 30 times like a goomba before that day.
  • @Raxyz_0
    Here's my anti-Chipp tip for Nago mains out there. Spam 2H all the time, on wakeup, on meaty, on neutral... When you see the big-ass COUNTER it means you won.
  • @sushisparkle
    Great stuff but i'd like to add the advice to lab a escape plan for the corner. Chipps can loop pressure in the corner if you don't know how to escape. His 2H is especially tricky as it catches jumps as well as hit grounded and you can't low profile it. As a chipp player i've gotten a lot of mileage out of 2S>2H>236H as a scrub killer loop.
  • @alecpanic
    gave pot a shot and my first match was a chipp player. Basically that scene where levi gets the drop on zeke leaving him traumatized
  • @barbedwings
    It's unfortunate that so many of these tips were basically, "yeah this move is BS and really hard to do anything about".
  • There are two kinds of chipp clips Sick comboes and setups And Chipp exploding to nothing
  • @Zevox87
    His j.2K and command grab are what get me the most, by far. J.2K is so fast I feel like I can't time any anti-air against it, and the command grab working as a cancel out of a blockstring is a huge pain.
  • @cartman234
    Thanks for the tips, now i can have an even better time hittin em with the ol potbuster
  • If you have a 6H or something similar that hops off the ground you can use that hop over command throw and get a CH punish.
  • @SolessSol
    Also, another thing to note is that Gamma Blade (Shadow Clone) is +6 I believe so if the spacing is correct he can hit you for trying to do anything. Also j.2K (drill kick) is like +8 or something so if he spaces that well he can confirm into a hit if you block it. The only reason you're able to "punish" him sometimes is cause the spacing leaves him too far away to confirm into his fastest buttons if done incorrectly