Was Dragon's Dogma Actually GOOD? | REVIEW

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Published 2024-03-17
#dragonsdogma
With Capcom's highly anticipated Dragon's Dogma 2 being right around the corner, I decided to play Dragon's Dogma: Dark Arisen, 100% it for the first time, and share my experience in this review. I have obtained the game's platinum trophy, and I'll be discussing Dragon's Dogma's gameplay, story, pawn system and other such things and how they shaped my experience. The chapters and timestamps of this video are shown below.

0:00 Intro
1:22 Magic
5:41 Vocations
9:29 Pawns
13:36 Gransys
19:11 Character
25:08 Story
32:29 Dark Arisen
36:47 Conclusion

Here are the OSTs used in order:

Local Forecast - Elevator
The Elder Scrolls V - Skyrim - Combat
Dragon's Dogma OST: 1-10 Gransys
Dragon's Dogma OST: 1-19 Elysion's Warning
The Witcher 3: Wild Hunt OST | Gwent Music - Drink up there's more!
Dragon's Dogma OST: 1-42 Griffin Roars In The Heavens
Dragon's Dogma Dark Arisen OST Battle Dark Bishop
Dragon's Dogma OST: 2-37 Selection Of Fate
Dragon's Dogma OST: 1-16 Witchwood
Dragon's Dogma Dark Arisen OST Imprisoned Cyclops Battle
Dragon's Dogma OST: 1-21 Road To Gran Soren
Dragon's Dogma OST: 1-30 Fort Of Bandits
Dragon's Dogma OST: 1-23 Gran Soren
TES V Skyrim Soundtrack - The Jerall Mountains
Dragon's Dogma OST: 1-17 Tense Combat
Dragon's Dogma OST: 2-38 The Last Straw
Dragon's Dogma OST: 1-18 Witch Selene
Dragon's Dogma OST: 1-31 Sepulcher
Dragon's Dogma OST: 2-16 Choice
Dragon's Dogma OST: 2-12 The Greatwall
Dragon's Dogma OST: 1-43 End Of The Struggle
Dragon's Dogma OST: 2-37 Selection Of Fate
Dragon's Dogma Dark Arisen OST Fighting
Dragon's Dogma Dark Arisen OST Daimon 2nd Form Theme
Dragon's Dogma OST: 2-34 Truth
Dragon's Dogma OST: 1-02 Main Title

All Comments (21)
  • @Pie_Smacker
    Short answer: yes Long answer: wolves travel in packs
  • Honestly, I think the Duke is doing some gymnastic betrayal. HE keeps up appearances in public. He stays out of your way (supposedly) through most of your 'grocery lists' of quests before the finale. But giving you the best cape in the game to fight the dragon? I see that gesture as insincere, and somewhat patronizing. He doesn't expect you to be capable of anything. Much less even REACH the dragon. And if by some miracle you DID get to him, he expects you to take the coward's choice, as he did. He was SO convinced that it was impossible to fight the Dragon, that he couldn't conceive of any other solution. This is why, I have never actually given him the actual ring. I've always had a fake made and given it to him as a nice big middle finger to his 'gesture'.
  • @oOInferno1992Oo
    Demon periapt x4 + holly focused bolt obliterates everything in game, especially daimon. Those sigils are indeed pain, but still can be destroyed by mage, either by heavy attack of the staff or by spells doing partly physical damage, like gicel or meteor. And yes, you can use conquerors periapts, since that physical part is relatively small and it takes too long otherwise. There is also cheat code by the name of throwblast. Game gives you a lot of options.
  • In regards to how Pawns change thier combat style once they figure out the enemy, it is quite insane. Depending on Vocation + Tendency ("personality") the pawn has, such as a combat-focused Strider pawn, they will jump up along a cyclops or gore-cyclops and shred it's eye in like... 10-15 seconds. Before that? stand at range and shoot random places, or it's feet or arms. Same for pretty much every single enemy in the game. It's dope.
  • @dwarvenpony120
    I've been playing DD since the 360 and I still didn't know I could make the not-beholder hit itself, so that's nice to learn.
  • @nomercy8989
    The joke that everyone becomes a stealth archer by the end of their playthrough is too accurate
  • @joshcarter11
    Haven't watched all of it yet I'm legit like 2mins in, but being a filthy magic user automatically makes your opinion at least 50% more irrelevant in my eyes, can never trust a mage
  • I like that at the beginning I was like “oh he’s cute” then I was like “oh he’s gay?” Then I was like “damn this video is greatly formatted and worded very well.
  • @Daniel_Parke
    Commenting for the algo, liking and subscribing as this channel needs to grow. Only 2 minutes into the video and loving it so far. Keep up the good work man, will update when I am finished the video to confirm if I still feel the same way 👍
  • @SpartanAnaru
    I just want to add this since I assume you will be playing DD2. Golems, and the special Metal Golems (the ones where the sigils are not on the body), are only immune to spells that deal only magical damage. Spells that deal physical damage can still be used on their sigils. The one that summons ice spikes deals split cold/physical damage. Obviously bolide summoning meteors is also physical, though less useful for the metal variant since it auto targets enemies. This is carrying over to DD2 as well. There are clips of the Magic Archer shooting an arrow that turns into a giant block of ice, and it's confirmed to deal damage to golems. They are also making Sorcerer gameplay smoother in the second one. Their class ability lets you consume more stamina to cast spells quicker, and you can also cast spells while levitating now as both Mage and Sorcerer. If you decide to play a Sorcerer in either game you should also have a second one in your party. If two Sorcerers cast the same spell then they spell sync which makes the casts faster as well.
  • @AyameAkito
    A bit of a correction, you actually can't damage golems with magic, not even by hitting the medallions because they are completely immune to magic, which is pretty normal when you have some experience with older editions of D&D and notice the obvious inspiration the game takes from it.
  • @alsaiduq4363
    8:23 It's not told you clearly but some spell actually have a physical component to them. For example Glicel, the strongest ice spel, deals physical damage, so you can actually deal with those crystal and magic resistance enemies. So every thats resistance to magic, you just use glicel. About the casting time is slow but theres a lot of ways around. In one of the main quest you can forge a fake wyrm ring that reduces your casting time by another 10% , so you can cast 20% faster. There's also a thing called Spell Synch, that allow you cast faster if you one or more pawns are casting the same high level spell as you. So if you teach your pawn how to properly use Spell synch , you can cast multiples spell because the cast time progress is cut short. Also make spell stronger. For example, if you pawn is casting a bolide and its at 50% of casting time , half of the bar and if you spell synch, you start at 50% too. All of this is not explained directly to you. So you need external help to learn. I had to learn all of this because I did a Mage/Sorcerer run recently.
  • @Noxiddar
    Really enjoyed the time and energy you put into this. I've barely started Dragon's Dogma 1 and this definitely highlighted some things that I think I would have encountered as pain points. That being said, I'm very much looking forward to starting fresh with everyone else in Dragon's Dogma 2. Great review!
  • @jolteon345
    The thing with playing mage/sorcerer is that you almost need a pawn that’s designed to aggro/tank. If you consistently have 1-2 pawns drawing the aggro, you’re usually free to do your thing (because sometimes an enemy spawns behind you. I’ve dealt with this ruining battles on a side quest multiple times because my escort dies or I die). The game also heavily incentivizes having a varied party, there’s literally a quest in the first encampment that teaches you this. As for pawns, I’ve noticed that they perform better and give useful tips as they learn. That means that not only do you want your pawn to be used but you also want to keep using other pawns so they get exponentially more useful. The big flaw with the game is the storytelling. The story is there and isn’t bad, but you need to work for it, so people who don’t work for it and/or dislike how it’s told will say it’s “bad”. A story isn’t bad when it’s told poorly, just like how a story isn’t bad if you dislike it, but when a story is communicated terribly and you need to work for it, it will give you the perspective that it’s bad.
  • @AlxPliakas
    Great video, waiting for the DD2 one. The Skyrimmed joke killed me.
  • @TrashTawk
    12:42 "I was spamming the 'Come' command, and they would just take their sweet time" ...Been there before, amiright, fellas
  • @-joker2010
    the thing that i really want in relation with pawns is advanced commands. like ordering your strider pawn to snipe. advanced version of come command which is hurry. or activate some skills manually for support. or just when you say help mage pawns heals you (inclinations skill)
  • @yosh1562
    great vid cant wait for dogma 2 video! subbed.
  • For the Sorcerer you have a lot of quick cast strong options to support your big natural disasters And with Dark and Holy enchants you get one of the best auto attacks in the game It's a matter of combining the snapcasting spells in combat to make room for your instant kill ultimate spells
  • @miguelangelus959
    In regards to classes, while I agree with your critique on tasks that can only be completed by certain classes because of lack of qol features, I don't on the enemies that are harder to beat depending on your vocation or selected skills. The game is not made for you to play a single vocation all the way through. The game expects you to change your and your pawns' vocations to better match certain encounters, though even as a sorcerer you can select spells with quicker casting times instead of the more powerful ones. Some things are still harder to deal with, but ypu're still equipped to deal with them, and some others will be much easier. That's a satisfying back and forth that makes your choices in game matter