Remember When Pokémon Games Were ACTUALLY GOOD?

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Published 2023-04-19
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Game Freak make Pokemon game bad?? Well yes but actually no. Pokémon Scarlet and Violet have come a long way from Pokémon Diamond Pearl and Platinum. A long way from Pokémon Ruby Sapphire and Emerald. One might even say a long way from Pokémon Red and Blue. Am I just trying to get as many keywords in as possible? Absolutely. Nintendo please don't strike my channel.

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All Comments (21)
  • @NasuPrime
    30,000 likes and I’ll show the rest of the pokémon I made as a youngin
  • @kushj9568
    As for the reused models, the reason people were annoyed by that is cuz they said they were making whole new models for the new games, and they cited that as the reason why the pokedex was being cut down. It wouldn't have been a big deal if they hadn't made that claim.
  • @SchmergDergen
    The shift to 3D didn’t start showing Game Freaks problems but it certainly highlighted them.
  • When I was a kid, I designed my own Pokemon too. My favorite was an electric type hawk. Literally just named "Shawk". Because it's a hawk that shocks... I thought it was pretty clever...
  • @devinfischer5567
    “The switch is too weak” is not an argument, if i keep spilling water cause im overfilling my cup, does that mean the cup is too small? Or am i just an idiot that wont stop overfilling his cup?
  • Talking about attack animations, I think the way wild Pokémons attack you in Legends Arceus was peak. Seeing a red eyed, 10 foot tall moon bear charge towards you is how we wanted Pokémons to act.
  • @sushiroll3795
    Man, I'm still a bit salty that Geeta's ace wasn't Kingambit. Its ability literally increases its power based on how many of its allies have fainted, and that would've been really cool as a final challenge. Glimmora also would've worked way better as a lead.
  • @TahaTheArtist
    "Look at Tyranitar. He went from this menacing monster to looking like he's about to ask if I got games on my phone." - I was never gonna be ready for that line 🤣🤣🤣
  • @Monty2289
    The complaints with bipedal mons is recent because people were seeing a trend they didn't like with starter mons. No one is angry at bipedal human like mons. People were getting annoyed at quad starters crossing the bishounen line and walking on 2 legs because all of them were doing it. People wanted their animal....to stay an animal. Just a bigger and cooler looking one
  • @bittersithis
    Things always having been bad is no excuse to continue to have problems. They really didn't push the more recent games as hard as they said they would. Most people would have had no or little problem with riping the models from 3Ds they even said they future proofed them back for X&Y. They said that natdex removal was because of model work, They literally had the Pokemon models sitting there waiting. They didn't need to say that the Pokemon were so much more expressive than they had been in the past, they weren't. They said that pokemon were removed for Balance, then included most of the strongest more unbalanced Pokemon that had been around for generations, and removed mostly the weaker Pokemon that are not balance concerns. It was a mix of lies and half truths that turned me off of the switch games. They were touting the move to next generation, more options, more available, more power, with the switch, and then did the opposite. Removed Pokemon, lied to our faces, had mediocre worlds, characters, stories, and designs.
  • @CaptClaymor
    Emerald didn't introduce doubles it just made them more prevalent. They exist in base Ruby and Sapphire.
  • @davthesav
    A good post game + Megas + all 1025 pokemon + if its a remake then not “faithful” + not rushed = a perfect pokemon game
  • @ZeroKitsune
    Honestly my biggest issue with the newer games is that stuff you said near the start about the world feeling empty because you can't talk to most of the NPCs or go into most of the buildings. There's something about it that just makes the world feel shallow to me, and it wasn't just a Scarlet and Violet thing, I feel like that's been a trend for a while to have just a little bit fewer NPCs and houses and stuff each generation, so while the towns might still look cool, there isn't much to actually interact with. Even if admittedly those interactions in the older games didn't usually go farther than some text boxes.
  • @jacobkirk1846
    I think a lot of Pokémon’s issues have always existed, but now that the games have entered 3D and increased dramatically in scale to become home console games, now all the issues are just all the more obvious and less forgivable.
  • @Tralfazz74
    My favorite bug: My friend got waaaaaay ahead before I started, so when we went online, I was doing intro cutscenes. He was able to appear in all of them, each one uniquely. In one cutscene, he appeared only while riding Koraidon. In another, it was the same case, but Koraidon was invisible. Another, he only appeared when merging with Nemona. The best one? He was invisible, but in place of where his sprite's hand would be was a great ball. Just a great ball. The whole cutscene, we kept getting screenshots of the mysterious floating great ball in wierd places, set it up when Nemona had reactions, spun in around her, and made a "found footage" clip out of it. The best part glitch wise is that this was entirely on my screen. He couldn't see any of this, nor me. I would hold my switch up to him so he could place himself on the empty spot of map where my cutscene was happening. While shitty business practices are shitty, not all glitches ruin the game.
  • @TIMxisxHERE
    To me the main problem is the EXCESSIVE amount of hand-holding they started to put into these games. I can still play one of the older titles (al though I prefer Rom hacks) but, the latest few gens just feel like a joke. The old games are a much more balanced journey of exploration and finding out how to proceed. Which I think pairs much better with a team/pet-training 'strategy' game like Pokémon. In the later gens it feels like it doesn't matter AT ALL what you do with your team or moves or anything.
  • I remember the artist being restricted on how elaborate Pokemon design can be because the anime had to be cheaply made so pokemon couldn't be overly designed. After Gen 2 they decided to go further thats why the box legendaries designs are much more complex.
  • @mynameis8255
    Been waiting for this one bro. Pokémon is the biggest victim of a game with the most potential, yet doesn’t reach it. With all the money the Pokémon company makes I really do wish they would make a quality game for once.
  • @ChrisWalksFast
    Damn, this guy is smooth. Love how you articulate your points while injecting humor so well. Was gasping for air at some points with laughing so hard. One of the goats of video critique essays.