7 DEVS Make a GAME without COMMUNICATING! (RIDICULOUS end result)

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Published 2023-07-12
Game Dev Rocket COURSE (code LAUNCH for 30%): www.gamedevrocket.com/

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PLAY Froggie: blackthornprod-games.itch.io/froggie

--------- CREDITS ---------x
SlobbyMonk: youtube.com/@slobbymonk
Zaba: youtube.com/@zaba_dev
Freug: youtube.com/@Freug
3Bomb: youtube.com/@3bomb
Flow Studio: youtube.com/@FlowStudio

--------- TIMESTAMPS ---------x
0:00 - Intro
0:23 - SlobbyMonk
2:35 - Game Dev Rocket
3:11 - Zaba
4:42 - Freug
6:03 - 3Bomb
8:03 - Flow Studio
11:50 - Reactions
13:18 - Conclusion

All Comments (21)
  • @dennisitis8749
    I like the idea of having completely independent dev teams make a game without communication
  • Personally, I’m perfectly fine with flow studio being considered one dev like last time. 😅 In fact, I’d prefer it.
  • @FlowStudio
    Was a pleasure to be a part of this! I think Zaba carried this one 💪
  • @fl3x11
    I love how the only concrete thing the first dev added was ragdoll physics, which the second dev instantly removed because the movements were not "precise enought"
  • @slobbymonk
    I had an absolute blast working on this! Thank goodness the other devs were able to salvage my starting game.
  • @luvley5323
    Dev 1: so basically I wanted to make a potato ragdoll Dev 2: i turned the potato into a frog. Also I removed the ragdoll physics entirely
  • @perttihakala9847
    we need a bigger climax in the end of these videos! devs talking to each other about the experience and their thoughts, more gameplay and stuff. now it falls a little flat. otherwise this is a fantastic concept that I've loved to see develop in the past months! :)
  • @tonyhawk6360
    I love having a studio working on it! It makes it possible to have a much more polished experience
  • @DemonKing19951
    To be honest Flow Studio being the last or middle dev to get the game honestly feels best. When they're the last dev they get the chance to see the direction the game took and polish everything up with a full man team. When they're in the middle they can provide some good infrastructure for every other dev to build off of without too much guess work. My vote is keep them working as a team because these games work out awesome with the extra man power for polishing.
  • @thunderwarrior2459
    I think you could really make a cool segment at the end and getting the devs together to tak about how they felt when they got it what they liked etc
  • @Xograch
    As fun as Flow studio devs are, being part of this. It does make the whole no communication goal of the challenge fall apart in the end. It was fun to see them transform a great idea into something more fully fletched.
  • @King_crimsone
    We need 15 Developers to make a game without communication
  • @zaba_dev
    This was awesome to work on! I had a ton of fun doing my part. Good job to every dev, great to have a final game in the end :D
  • @fropsta
    I love how all the Devs did their own thing and tried their best with their part
  • @JustinPBarnett
    Seeing the dichotomy between solo devs and the studio is super interesting. Makes you appreciate working as a cohesive team and how much progress can be made.
  • @lewted6617
    *First dev*: I really hope this doesn’t just turn into a platformer game… *Second dev*: …So I’m going to be making a platformer game
  • @thexboxfella8493
    Felt like flow studio completely reworked the game and made it their own instead of bits from everyone
  • @hugogetthebag9972
    This game would've been so much more complete if he had two move devs working on it at the end instead of counting the team as the last 3 people
  • @Qudi19
    i would love to see a project where each dev do a specific part of the game like one works on the gameplay and another on audio ,art, world building, characters,UI etc and all of em works independently and the only thing they all know is the basic idea of the game