Adding DEATH To My Game (And More!)

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Published 2024-05-13
Wishlist this project on Steam! store.steampowered.com/app/2990840/Pixel_Parkour/

For the past couple of weeks, I've been using Godot to finally get started on my first full-scale game. The project is coming along nicely, but I realized that I couldn't go much farther with the game until beginning to incorporate obstacles and hazards. So, I got to work at creating a death and respawn mechanic, which I feel turned out really well!

Be sure to stay tuned for the Steam page in the next couple of days!

Here's the code for finding the nearest respawn point:
forum.godotengine.org/t/how-to-get-the-nearest-obj…

Discord: discord.gg/c9sJwnvDpv
Twitch: www.twitch.tv/swinkly

Pixel assets I'm using in this project:
clembod.itch.io/warrior-free-animation-set
anokolisa.itch.io/pocket-pack-black-temple

All Comments (21)
  • @EZJCat2
    Since it teleports you to the nearest respawn point, be careful not to make it so you can just skip ahead in the level. Great video!
  • @jonnoriekwel
    Having a few different death texts would be fun :P  "ow…", "not again…", "uuuugh", "ffs…" Another idea for the wall jumps count down would be to change the jump sound to it sounds increasingly strained. Good stuff!
  • @MH-lr6ue
    It would be awesome to race against your shadow!
  • @I-OMusic
    Loving the progress! Crazy how much work you've done in these couple of weeks
  • @DKP_TV
    This is something I was trying to figure out my game and up pops this video, thank you so much! Absolutely awesome channel
  • I've been following since the beginning and really like how everything is coming together! I've never been really good at fast-paced platformers but will always love the idea of creating something like a game. I'm really hoping to try the game when it's live!
  • Oh hey, I used that player spritesheet as part of a college assignment last year! Needed a spritesheet implemented for the rubric so found the first free one i liked- that one!
  • @ceus79
    These videos are really informative, especially since I recently started to develop a platformer in Godot. My next task is to implement a wall jump. Good luck with your game!
  • @z.6377
    love it pls keep uploading at this rate
  • @FennirYT
    It really is looking promising already! It's motivating me quite a lot to work on my own projects (maybe I should give Godot a try too). And I like the pacing of these videos you should definitely keep making these. I'm looking forward to seeing more on how this project develops, so keep up the great work!
  • @ghb323
    Suggestion: Ghost mode, a recording of your movements in the level which is useful if you are ahead of your previous self to break your own record. Was used in Mario Kart series and Mario Galaxy 2.
  • Youtube has been recommending me a lot of small game dev channels and I'm loving it. It's inspiring. I've always wanted to make games (more as a hobby than a career), but the most I've made is a cookie clicker clone. I've been putting time into learning Blender, so I'm hoping I can get more serious into game dev and make something somewhat professional looking this time. Your project already looks super nice, especially for as early as devlog 3!
  • @BankoIsMe
    I can’t wait till this game comes out. It’s going to be so fun
  • @omnipotent-toad
    I don't know why, but I really like how the spikes look. In most games they are a bunch of triangles but yours look really stylized.
  • @duccop5623
    love the video! I have some suggestions I really like the size of the death text, but I think the size of the walljump indicator could be a bit smaller so it doesnt get in the way that much (either that or you could make it part of a future UI system) I would love to see the respawn points get their own custom sprite so that it doesnt feel unfair on players who have died just before one without knowing! I cant wait to see what feature you will be implementing next :)
  • @Reikha1987
    Great work! looking at dev logs is always motivating! The 'oww...' when you die is cute and like the idea of using that method to introduce lore mid game or something. Not sure how I feel about using text to count down the number of jumps. Looks like you are still thinking of ideas. consider havin, for example, three orbs that follow you around and one pops with a wall jump or some other visual indication like a small/segmented stamina wheel that shows up when you jump
  • @discosludge
    That death animation is soooo good, did you animate it yourself? Also love you including your coding here, would love to see more of that in the future :) I can tell you have a true passion for this project with the rate you're uploading dev logs, keep going!