'I miss the old Dynasty Warriors'

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Published 2024-04-21
A bit of a ramble of various Warriors related topics.

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0:00 Intro
0:53 Dynasty Warriors games are too easy now
6:27 Dynasty Warriors 3, 4 & 5 Remaster
7:55 DW6 & DW9 Hate
11:47 Warriors Orochi Empires/Open World
12:14 Too many Dynasty & Samurai Warriors characters
15:02 When will Dynasty Warriors 10 get released?

Check out Profar's channel here: ‪@Profar26‬
Profar's Future of Dynasty Warriors video:    • Koei-Tecmo's Future with Dynasty Warr...  

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All Comments (21)
  • @KoeiKollection
    Gimme ur Warriors related questions or hot takes, and I’ll include as many as I can in the next discussion vid 🔥
  • @bkostuik
    Something I loved about the older games that's also coincides with the difficulty discussion is the "flow of battle" actually having that tug of war with the two armies. Peons and officers actually being a threat not to you but off screen as well to others. Having to think ahead and where the pieces may lay in ten minutes. "Do I have time to Go through enemy lines to take out a gate captain and this officer before my own forces get pushed back" not that it was truly ever that complicated but the feeling of the flow of battle is lost now. I can run anywhere and do anything and no one can stop me. And I don't like that, I don't need peons to wreak me but I want to at least feel like they are actually a present threat to some degree.
  • @ZocomRaider9677
    One thing I liked in dynasty warriors 6 was how they handled siege battles, having peons build siege weapons to break open the gate or setup ladders on the walls, plus enemy garrisons actually closing their gates forcing you to break them open.
  • I miss the old shapes that represented the officers on the pause map, I have no idea why it's so important to me.
  • @snkrhead
    I miss the micromanaging of a battlefield, focusing on specific objectives, officers, and triggering events. They need to bring that back with the addition of a morale system that actual works instead of railroading every single battlefield.
  • Another hot take for DW6 as this is my first Warrior game: 1. I absolutely adore the siege battle. Destroying ballistae, guarding the ram, and watching as your entire army pour onto the enemies base is something i live for in thst game. Also I like the base system, as taking over it means that place will be colored blue so you can see on the map how much progress you have made, making the battle feel more engaging. 2. I want the R1 + attack grab to be back. If you want the enemy officef to be blocking constantly, at least give us the means to break it.
  • @Profar26
    Thank you for the shout-out KK. I do want to give my thoughts about HD remasters of Dynasty Warriors 3, 4, 5. Much like yourself, I am not too crazy with having an HD Collection of the PS2 Dynasty Warriors games. It's mainly because I still play Dynasty Warriors 5 on an emulator like crazy, and having the same experience in HD, doesn't really excite me. That ship has sailed long ago. I am actually more excited for the possibility of a new Dynasty Warriors game, then revisiting the old.
  • @thanatosdraga
    Dynasty warriors 2 will always have a special place in my heart
  • @KidouKenshi22
    what I hate the most on modern warriors game that you won't have any moral, troops or bodyguards anymore and that all officers go straight at you and they not act like war anymore. I mean that they fight all over the battlefield like a real war and now a bunch of enemies just go straight at u and ignore u allies and not to mention that peons are only decoration
  • @bawdydaram8114
    Admittedly i was in the "lets remake DW3, 4, 5 boat" but after hearing what you said, I really agree. I dont think Koei in their current state could deliver a product that could satisfy the fans with what theyve been delivering lately.
  • If they straight up remade the old games, they would not only add a ton of DLC but probably carry over the modern gameplay instead of trying to replicate the original one
  • @blastmole299
    I played Dynasty Warriors 5 Empires recently, and the mechanics was much simpler but it's much harder. I even lost the whole country because Cao Cao being Cao Cao and he captured more than half of the whole map in just around 1 1/2 years
  • @Vagran
    I'm having flashbacks of Lu Bu mopping the floor with my face every time I tried to cross Hu Lao gate.
  • I think they need to find a middle ground: easier than the most difficult old games, but harder than the newer ones.
  • @sephirothxer0
    Open world would have been a great concept if they simply connected the old-style stages together at the "Gates". Defeating Gate Captains would open up your path into another area, such as the Northern gates at Chi Bi allowing you to walk straight into the map for Cao Cao's Escape. Combine this with the old style item/weapon drops in crates, and you could find yourself trying to push hard into enemy territory you're not ready for yet to snag a great item and making it back to your army before getting killed by high level troops. And while most people do not like the open world style of 9, I can't stand the opposite approach that 7/8 (and the whole SW series) took where the maps are just corridor mazes that funneled you into the same linear path every single time you played. This is also because objectives became mandatory to progress rather than an optional way to modify the stage's difficulty on your own (failing an objective makes the rest of the stage harder). I would say 6 had the BEST approach to stage design by adding climbing, swimming, and removing most barriers and invisible walls. Freedom in traversal was a great feeling and led to some creative paths to hit stage objectives. I personally think they should combine the DW and Kessen series and add troop commands and formations and make the battlefield and soldiers be as important as your superhero general. (Arslan Musou had this idea right, unfortunately the rest of the game was lackluster and nobody cared about the license so it got overlooked.) The key to this would be SLOWING DOWN the pace of the stages and making killing peons or keeping them alive a key part of controlling morale. The modern flow of "Kill officer in three hits > Jump on 200mph horse > Zip to the next officer and repeat" is boring even though it's fast paced. In the old games you couldn't be everywhere at once, even with Red Hare, and had to plan your route with regard to order of importance and had to commit to it because it would take too long to go back. All the modern games suffer from this. tl;dr, the Musou games no longer feel like battlefield simulators, which was the appeal for me in the beginning.
  • @EpsilonKnight2
    Samurai Warriors 2 XL is probably the most fluid and comfortable of the old school formula since it has the inklings of the modern hyper speed combat of current Musou games but still has that rough edge to it. Ironically some of the crossover Musou games, like Hyrule Warriors or Gundam Musou, are more difficult compared to a lot of the modern standard Musou games as well. As you said they need to make things a bit more grounded and allow for a lot more control of your allied forces to make a proper fusion between RTS and spectacle fighter.
  • @ilikefoodx20
    we don't talk about DW9. it never existed, just like season 8 of game of thrones.
  • @7095Sean
    Dynasty Tactics needs some recognition. Especially 2 since that was the first game to introduce Lu Bu's daughter.
  • @tyrus350
    In my opinion what makes old series better than newer one is because in newer one all characters can essentially one man army everything in its path while older game it's only for a very few character like Lu Bu, Ma Chao, Tadakatsu or Keiji.
  • @Muramasa1794
    DW 3 was my first game and ever since I was hooked. They have to bring back the difficulty especially with the regular soldiers.