VR's NEXT BIG Feature - New VR News

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Published 2024-07-08
Welcome back for some weekly vr news. In this episode of the New VR news, we have a lot of new VR games updates for the Meta Quest, PSVR2 and PCVR, we have a glimpse of Attack on Titan VR and we'll discuss what VR needs and what will be the next big VR feature.

Intro 00:00
Sponsored AD 00:23
The Check In 00:43
Leeroy 01:24
The Exit 8 02:02
Infinite Inside 02:32
Death Game Hotel 03:17
Attack on Titan 03:48
App Lab Updates 05:11
Mixed Reality Updates 06:24
The Next BIG VR Feature 06:50

- Attack on Titan VR
- quest v67
- vr news
- new vr news
- vr updates
- new vr games
- new vr games 2024
- best vr games
- vr games coming soon
- new psvr2 games 2024
- new psvr2 games
- new meta quest 3 games
- new meta quest games 2024

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All Comments (21)
  • @BlakeBlackstone
    Never forget your roots. When we had no one. App Lab was there for us all.
  • Major focus should be on decreasing headset weight (300g or less) and getting a larger fov on a standalone. It would increase immersion and the lighter weight allows for longer periods of use. That'd be a big win.
  • I think the things that'll help VR grow are: 1) Better looking games (they need to look compelling even in a flat trailer) 2) Cheaper or subsidized hardware that is still capable of running good looking games. Platform holders should do contracts for subscription services in exchange for dramatically dropping the price of their hardware. If PSVR 2 cost $349 or $399 when you signed up for 2-3 years of PS+ Premium, it'd sell much better. 3) Public demos so people can actually use the hardware 4) Actual proper VR onboarding software that can show people some really cool shit while guiding them through their first VR experiences in a comfortable way. Something perfect for demoing VR for friends. 5) This is a weird one but stay with me. The resurgence of 3D movies in theaters, or at least one big one like Avatar was. If it ever happens, VR platform holders and/or game developers should make 3D trailers for their headsets/games. It wouldn't be as good as wearing the headset, but at least it would give audiences a sense of the depth and scale VR offers, and how that might look in a game.
  • @MethosOhio
    Either you or myself are confused on what varifocal is. My understanding is that doesn't relate to fovated rendering at all. Currently Quests have a fixed focal point (the distance your eyes think they are focusing at) at about 1.2 meters (depending on model). So even though the screen is mere inches from your eyes, it seems like the image is really 1.2 meters away. Which is why I (a nearsighted person) need glasses or custom lenses to see in game. It is also a benefit for older people like myself that are starting to need bifocals because their eyes can't focus at more than one distance. I can just use single vision lenses for the headset. Varifocal, simulates the real world where different parts of image will actual achieve a a real focal length as defined by the game. Which means your eyes must constantly change focus, just like the real world. This will probably take even more calculation, not less. It will be more immersive for people with good eyesight since it better simulates the real world. However, it will actually be worse for me, since my eyesight is crap in the real world.
  • @chrisbent5734
    Your last point about Meta wanting a super data-collection tool as their endgoal... This topic is severely under-represented in the VR scene and not nearly talked about enough. Props to you for mentioning it, at least in passing.
  • I agree with Mateo we need more GAMES and in my opinion, games the FEEL like real full featured games, but with the added tactile interface that most VR only titles have. Most of my BEST VR experiences were flat games with what is essentially a VR mod added either by a modders or the publisher. In most cases the menus as well as the lack of tactile interactivity is what lets them down like in Skyrim VR and Fallout VR. To have a FULL FLEDGED title but with the hands on interactions of H3 or Alyx would be a serious HOME RUN for VR. Just showing some of my Friends the 7DVR mod has made them want to jump into VR, and with used headsets on Ebay making it easier to dip your toes in, a REALLY good game releasing on ALL platforms could make some serious waves. Especially if the game also had a Flat screen Mode so those without a headset can still play with their friend THAT DO have one. Being able to see their friends avatar moving like them has a MAJOR impact, TRUST ME your friends seeing you having a blast doing fake kung fu and tossing enemies about or doing trick shots like John Wick they WILL want to do it too BIG TIME!!!
  • @DruGunnersVR
    Meta needs to step up with the Quest + subscription. It currently sits between sucks and average, and me saying average is a push.
  • @87MrNacho
    I think there might be a bit of confusion in this video about eye tracking for foveated rendering and varifocal lenses.
  • @mikemiles3077
    I appreciate your videos. I just tried my first PCVR game with my Quest 3. It is pretty amazing. I also played Red Matter 2 from the Meta store. I thought the graphics were pretty great as well. I feel the graphics are great so I'm not sure I understand the complaining about graphics. Maybe more from sim games? Anyway, love your channel. Have a great vacation!
  • They should absorb sidequest or at least make it easier to incorporate into the existing space. also, 2 things I would like to see are 1 a home space like in the rift where you can earn interactive stuff like achievements and can access your games console style, but with the change on it being in mixed reality so everything you can place is actually in your home...2 more games or apps for mixed reality imagine a home decorating in your own home or a pressure wash simulator but it's your stuff... They are doing it..just slowly..they've opened the resources to other companies and stretched into other uses like schools. I think where we are really headed is a light headset with everything accessible via cloud with a variant of touch pads on either side of the headset. making it so it's as light and as close to a pair of sunglasses as possible...I think that's where it will take off. proving to a majority of people that it is a necessary tool or an easy-to-operate entertainment device that comes in several styles and colors and is a status symbol..anyone who lived through the mobile phone generation should see VR being the same way
  • @darcsentor
    I would love VR googles to have high enough resolution to replace my desktop monitors. Then I would be able to have monitors any size I want. Then hopefully lots of VR productively apps would come out that you can use too. Also I am really enjoying gaming on my quest 3, canā€™t wait for the quest 4 or maybe a quest 3 pro. I remember playing Vr games about 30 years ago using a Amiga at the arcade. itā€™s great to see VR really improving over the years but compared to how much everything else has compared over the past 30 years, VR progress feels really slow.
  • @k0lpA
    I think the scale in attack on titans will be really cool to see in VR ! Those giants will look HUGE.
  • @nickmartin596
    I would like to hear some discussion about the Asgards Wrath 2 texture update
  • @WikiPeoples
    Matteo you have been PUMPING OUT the content so I hope you enjoy a nice long vacation! I'm not your boss or anything LOL even though that kinda sounds like it šŸ˜‚
  • I believe that focal lenses are like cameras, foveated rendering is another thing. You have the same pixel count, but the lenses are focusing another distance, for depth perception maybe.
  • @jackdiddley
    We all have different ideas on what will make VR grow. Meta losing focus and concentrating more on AR and MR isn't helping it grow. I feel that appealing to gamers who already spend on gaming is a good direction, but I could be wrong. Not so much the same games aa flat screen but adjacent games like Alyx was. Not GTA 4 5 or 6, but a GTA game in a familiar location with assets that already exist but made for VR. Kind of like games that came out for PSP and the like. You made a good point in a previous video, flat screen games are too grindy for VR.
  • @dragoonseye76
    Considering the early release cost of BnS, a few YEARS before ā€œofficialā€ release, Iā€™m much more comfortable with a $5 early release. Know what Iā€™m getting into before paying $20 or more for a completely half-baked game.
  • I think you are right about VR needing to broaden. Gaming has driven the innovation that got us to and through PlayStation and into VR, but gaming isn't the only possible use case. Social networking and education, which may seem boring to some, potentially brings a whole different market, one where safely building satisfying social connections and learning and growing together will be the main commodities. The potential for education and simulated technical programs are also intriguing. VR. AR, Mobile, and PC together will likely be important parts of the IOT as time progresses. VR is projected to grow for the foreseeable future at around 3-4% per yer. The growth curve is projected to level off in the coming five years, suggesting current market saturation. Extending the market by both software and hardware innovation will probably be necessary for the overall market to continue growing.
  • @bxile730
    Attack on titan may look better in the headset, but when you have an already fan made attack on titan vr game that not only looks, but plays better on pcvr, i can understand peopleā€™s frustration