I Spent 100 Hours Perfecting Topology in Blender

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Published 2024-05-28
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All Comments (21)
  • @zekiz774
    When you have problems with flipped faces, in most cases you can also just select everything with A and press Shift + N to recalculate the normals. Just double check that everything on the outside is blue and not red or else you’re going to have problems.
  • @JPax-og5ip
    Not sure if you learned this by now, but limited dissolve will remove any planar geometry that isn't surface defining, barring two edges which will provide link support for details on a surface. It'll also strip any quad topology you'd made, but in that first example it seemed as though it'd be faster to limited dissolve and then reconnect the quads.
  • @blpreH
    imma happy to see your progress in blender <3 keep going!
  • @metalman2140
    Your videos are like diamonds of best practices and professional workflows. So much knowledge packed so densely. Thank you for uploading this, I'll be rewatching and taking notes!
  • @YEAHKINDAGAMES
    Dude I love your content, you're giving amazing tips that help me so much and all, but Bruh. The fact that you took one look at a foldable angled grip and said "yeah that looks like a place for a magazine" when there was already a clear magazine at the rear, REALLY hurt. Also, here's a few limited pieces of gun vocab for future reference: Picatinny rail: That repeatable section that showed up all over the piece, including the top where the sight is mounted Iron Sight: This is a piece of the gun that can be used to aim (NOT attached, like the sight featured on this gun Charging handle: The part of the gun with the loop on either side. That one specifically is ambidextrous as it can be used on either side. Bullpup: A gun that has the trigger in front of the actual firing mechanism. A common characteristic you can look out for is where the magazine is placed. If the magazine is behind the trigger (further from the barrel), then it's a bullpup. Muzzle: The tip of the barrel. It can be multiple various things, but the overarching term that I see used a lot is "muzzle" to refer to the tip of the barrel. Grip: This is a protruding piece of the gun, or an attachment you can put onto the gun, to hold it. Magazine: A solid piece that holds ammo, and feeds it into the gun. If it's permanently attached to the gun, it's called an "internal magazine". Clip: Usually a simple bent piece of metal that holds ammo temporarily, which is pushed off of the clip and into the gun, usually into an internal magazine. Trigger: The trigger is the thing you pull to fire the gun, which is pretty standard information, but I thought I'd mention it just to complete the list. This is by no means exhaustive, there's a lot of things I didn't mention like a gas blowback system and stuff, but the simpler landmarks of guns. I'm no 3d artist of any capacity to even think of rivalling you, and I'm not particularly good at drawing guns in 2d either, but it genuinely gives me psychic damage when I see this sort of thing because I refuse to believe that I know even an ounce more than the average person about firearms despite studying them for a lot longer than should be healthy.
  • @ahmedsouody1765
    Thank you for providing this Blender tutorial. I look forward to seeing additional Blender tutorials in the future.
  • @danialsoozani
    oh my 3D BEAST! what an amazing journey and consistency on trying blender! I love it when I see an unbiased person that knows the knowledge and doesn't bother with the tools! I used to experience the same transitioning from 20 years of 3Ds max to blender 3 years ago! those experiences stay the same, you'll learn how to use them differently in another software! keep doing it I really enjoy your videos ❤
  • @zer0skills720
    With setting hard edges on a subdivision instead of going to the Tools menu, going down to Edge Data, then finally editing the mean crease slider, you can use Shift+E as a shortcut
  • @eddiethyette
    That looks clean! This motivated me to try more hard surface stuff in blender. I sometimes had problem with corners due to adding bevels+chamfer without knowing how to properly holding the edges. Appreciates the most excellent explanation, thank you so much for video! 🙏
  • @DaisyAjay
    You know when you used a calculator to work out the rotation? You don't need to, blender lets you use mathematical functions in all its input fields and keyboard shortcuts. You did a great job, hope you enjoyed your blender journey.
  • @pauloandrade3D
    great video u can also use the spin tool instead of the array with a empty
  • @sagbag856
    damn what a journey. his efficiency w blender evolved so greatly its all mindset and how to tackle solutions. i love it. both softwares are great for modelling. i still cant abandon maya cause even if i model less on it i still animate. but modelling workflow is interesting on both sides. impressive progress. you really are a modelling beast lol
  • @Kirron7
    Awesome Video! I tutor basic 3d modeling and animation at my local college. But still always learning more just from these videos. Wish I could take a class. I know you're a very busy fella, but damn I'd love to see you make more videos like these. Keep up on leveling up you 3D modeling BEAST!
  • Autodesk really fucked up by not allowing a full purchase of Maya with incremental upgrades. Blender isn't yet a full competitor to Maya but it's getting there...and its free.
  • It's been three years since I moved on to blender, it's great to see some of my favorite Youtubers switching from Maya to blender too.
  • @Keilnoth
    Oooh, just realized you are doing some Blender stuff now! Nice!
  • @Paranoia_APEX
    this shows where to improve, i got inspiration to start modeling vehicles from playing days gone, i liked the motorcycles that much.
  • @jbro808
    True 3D Beast, it's not the tools it's who's using the tools. Top notch vid!
  • @eduardo0250
    Nice, maybe in the future you can do a video about what do you like in blender and what do you think it needs improvement