The Worst Jab in the Game | Ed to Master (Street Fighter 6)

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Published 2024-03-04
streamed Feb. 27-28, 2024

With the new update you can now start at Diamond 5 after your placements, so it's not much of a 'road' to master anymore.
0:00 Ed training mode
3:16 Ed vs. Ooze (Ryu)
10:51 Ed vs. Musa-Keita (JP)
17:04 Ed vs. SebV (Ryu)
24:32 Ed vs. Deca (Dee Jay)
28:58 This jab I can't
31:30 Ed vs. DeftDonut (Marisa)
38:24 Ed vs. manonfire (Ed)
42:54 Ed vs. VanJov (Chun-Li)
48:13 Ed vs. Pewchee (JP)
55:16 Ed vs. Gort (A.K.I.)
1:00:04 Ed vs. SF6_PLAYER (Ryu)
1:05:16 Ed vs. Saureus (Dhalsim)
1:11:56 Ed vs. Zackbozz (Ed)
1:18:05 Please capcom give me a jab
1:19:07 Ed vs. Hot Rod (A.K.I.)
1:26:30 and here come the one and dones
1:28:53 ComboSpag (Chun-Li)
1:32:43 I would main this guy if his jab wasn't so stinky

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All Comments (21)
  • @GooeyLagoon
    If this were SFV, the online name would've been Juan Twothree.
  • @Wafffeling
    The price Ed pays for finally being cool after sfv, a terrible jab
  • @iannordin5250
    Ed is a really interesting take on his archetype. Usually the "boxer with a command rushdown" has really good jabs and wants to get in and mash lights into combos. Ed is all about staying neutral and using his mediums and heavies to fish for big meaties
  • @muovikallo
    Balrog should've taught Ed to jab better
  • @jman1293
    In SF terms, jabs are usually associated with the fastest buttons, usually light punch or light kick. But in boxing terms it’s done with the lead hand, in Ed’s case his light kick, and those moves with the flicker like the medium punches and even the heavy kicks actually serve as his “jab” as a boxer. And one of the purposes of a jab is to check the opponent’s movements and prevent them from charging in. Boxers usually like to stay at the range of ther jab, and the extended flicker hurtboxes create an illusion of speed. This is purely a critique on his animation, and it’s very very good. His light punches in game are still bad, but his jabs as a “boxer” are solid. Some are even superpowered.
  • @garbageknights
    I liked Ed in SFV for the dame reason I like him in SF6 he look cool and the theme of Psycic Boxer is cool
  • The thing that makes me happiest about Ed in SF6 is that even though he's a boxer who was trained by Balrog, he doesn't make Balrog or Dudley redundant: he's a very unique boxer in Street Fighter that absolutely leaves enough room in the ring for some classic street fighter boxers.
  • @ThatRedHusky
    Ed's mirror footsie: Shadow Charge, stare each other down.
  • @Shelby_Arr
    I just find it amusing that we have a boxing character and his jab alternates between a lead hook and lead uppercut, the only two lead-hand punches that aren't a jab.
  • @adams3627
    The SHEER IRONY of 6's first dedicated boxer character having a bad jab, of all things. Love the devs nodding to the popularity of tekken ball by letting him summon one with his lvl 2, though
  • @Fediel
    Haven't played SF6 in a while but I love watching your matches, especially when new characters come out. Also, JP's neck slides forward independent from his body at 15:53
  • @nom-cha
    Ed's most unotherdox boxer trait isn't his psycho powers but his jab 😂
  • @Nooctae
    He's cooler than I expected, and it gives me good hopes for Akuma.
  • @PillzmansFox
    It's crazy seeing people you fought on video, I was playing in the battle hub yesterday and went 1-10 against ooze (the Ryu in the second fight) as a plat player. Had a few close rounds but he is just as good as he was in this video.
  • @nogoodchad4473
    I've found a lot of success against a lot of characters by just buffering c.lp into s.lp and then going straight into light psycho blitz. Most characters don't have a good button at range to punish properly if you're spaced out and they block.