How To Fail At Game Feel

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Published 2023-09-02

All Comments (21)
  • @UliTroyo
    PLEASE: if you’re adding screen shake, know that people can tolerate horizontal motion better than vertical motion. Also know that many people get motion sick with ANY screen shake, so have the option to turn it off. This also goes for bobbing while walking in 3D games.
  • @megid0rino
    remember to include pointless stats and weapon durability to minimize game feel
  • @pmpeter2279
    I slowly start to feel that some AAA studios learn from these videos
  • @danikisikan9821
    Regarding the "Why didn't the developer add this?" segment: It's a good idea to add very bare bones mechanics and broken things, as well as half baked content. It saves you the effort and time of making an actually good game, and you can invest that time into important things, like screen shake. Plus, it will encourage an active modding community for your game that will fix the game for you
  • @armin3419
    If a game doesn't have max screenshake, max motion blur and max bloom as it's default, I ain't playing it. Imagine wanting to have a clear picture. 😤
  • @spindash64
    Also, make sure that there is only ONE control scheme available: your way. If you can make sure some buttons do nothing while others are overloaded with features, even better.
  • @Artindi
    There were 97 unique pixel art frames created for this episode, not including ones recycled from past episodes, so far the record for most frames in a single episode. What did you think, was it worth it? 🤔
  • @EmperorSigismund
    You forgot an ancient well tested art form. Ship your Unreal Engine game with the all stock settings. People love that.
  • @KlausWulfenbach
    I see juice as an extension of the UI in a lot of ways. Nearly all of it is cosmetic effects that are triggered by things in the game world but don't affect the game world themselves. So most juice effects should communicate something useful to the player. The most important things should have the most attention grabbing affects and the least important things should have none at all.
  • @jarrod752
    As someone who hates screenshake, you've convinced me I need more of it in my game.
  • @GunSpyEnthusiast
    what i have learend: earthquake from pokemon red and blue is why it is the best selling game of all time.
  • @finnfrankel6197
    Here's another thing: for every time your character moves, there's a chance they might "ping" When this happens, they will only move after a second you put inputs. Makes your game much more un-fun.
  • @Lemon-dh4fz
    Oh! Thanks! I especially should do screen shake in my VR game. Thanks❤
  • @4.0.4
    One important tip to fail at game feel, is to make anything that could have good easing, be linear instead. You press the jump button and it just calculates deltaTime + up for a bit.
  • @TonsOfHunStudios
    I'm just impressed how many different creative frames you made :D
  • @yigiteren5938
    how to fail at game optimization ? might be video idea for you i guess
  • @MS-fe3vo
    I've abandoned games with good music and plot, but excessive flashy special effects. I'm looking at you, jrpgs
  • @Unguided
    I really like your art style, it's got that oldschool clipart vibe.
  • @AzeliaIsill
    everytime i watch these videos i lose and gain braincells at rapid states
  • @held2053
    The Dorie image on "forget" was comedy gold