Helldivers 2 Changed the Modern Gaming Industry
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Published 2024-03-23
Gaming is dead. Or is it? Although many are quick to say modern gaming is trash, indie gaming is quickly rising to question this narrative. Palworld, Lethal Company, and now, Helldivers 2 are proof to a rising positive trend of indie game successes rivaling and overcoming competition from AAA games, and hopefully this trend continues to pick up steam in the future, with small developers gaining inspiration to challenge the modern gaming market with innovative experiences.
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Music used from these soundtracks:
Helldivers 2
Terraria
Battlefield One
Faster Than Light
Risk of Rain 2
Into the Breach
Halo: Reach
Helldivers gameplay footage:
• HELLDIVERS Gameplay Trailer | PS4, PS...
0:00 Outro
0:09 Season 6: Helldivers 2
0:25 Video starts at 0.25
3:37 War Thunder
4:41 Season 7: Democracy Addiction
6:48 Season 7.5: HellDDR
10:00 Season 8: Super Live Service
13:07 Season 9: Us and Them
16:34 Season 10: Community of Patriots
17:08 Season 10.5: Massacre at Malevelon Creek
19:54 Outro Pt.2
20:25 War Thunder
20:56 Nikos Microtransaction Store
#helldivers2 #helldivers
All Comments (21)
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Hop on War Thunder now for free with my link to grab yourself a bonus pack of free vehicles, in game currency, boosts and more: playwt.link/nikos
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"Automatons are dumb robots with a lot of innacuracy" - That one rocket devastator sniping you across the map:
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Let me guess. Now AAA will try to create their own version of helldivers. But it won't be the same.
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As a former war thunder player, the fact that this video had heavy emphasis on predatory micro-transactions and the fact war thunder SPONSORED IT, the irony is killing me
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Freedom that's what this game is, Freedom in the battle pass, Freedom in the store, Freedom in the Progression, Freedom in the gameplay, Freedom fills this game like bullets in a Bile titan.
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This is a game that got Play Station gamers to BEG Sony to release the game on XBox. Let me say that again. Play Station players asked Sony to publish this on a rival console. Not the XBox players. It's bridging a console war gap. Or, at least, the community wants it to.
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Helldivers 2 is yet another game that shows that Indie devs will carry on gaming, where AAA studios failed.
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Modern gaming, ‘TIS A PLAGUE UPON HUMANITY
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At 11:22 you were asking if your teammate want's the super credits. It doesn't matter who picks them up, every resource in this game is shared. So if you pick it up everyone in the team gets it. Same goes for medals and samples you find.
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I like to think that Lethal Company, Deep Rock Galactic and Helldivers are in the same universe
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At Malevelon Creek, you have two song choices: Run Through the Jungle for when you’re running from a massive horde through a jungle, and Fortunate Son for when you are spraying with a flamethrower.
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The footage is severely misrepresenting how incredibly bad things can get when there's fog/spore spewers/fire tornadoes/shreikers around. My first encounter with the shreikers in a hellmire canyon was hell. Some poor bastards answered my SOS beacon and we all got mauled 🤣
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Very important: Everything is shared. Nothing is split. If someone 300 meters away picks up a medal, requisition slips, and super credits, everyone in the team also gets that much of that stuff. And it doesn't matter who has what samples when you extract - if there's a combined total of 15 common samples, 10 rare samples, and 3 super samples in the pockets of any extracted helldivers, then EVERYONE gets ALL 15/10/3 of those respective samples! Samples and support equipment (tac-packs and support weapons) are also reasons to go back to your corpse, as you only drop in with your armor, primary, secondary, and grenades - and not even all your ammo if your team doesn't have the booster for it. Speaking of, Boosters. Basically, a perk that applies to the whole team. Stamina lasts longer and recovers faster, sure. Difficult terrain and other slowing effects slow you less, sure. Longer radar ping range. Everyone has full ammo stims and grenades each time they drop in via hellpod, sure. More lives, or faster regeneration of lives once you run out of lives, sure. Enemies can't call for reinforcements so soon after a prior call, sure. It incentivizes a team to bring in those boosters - Solo, you only get one booster, such as hellpod space (ammo is full when you reinforce) or stamina. In a team, you can get up to 4 boosters! And they're permanent unlocks, not consumed, you can equip the same booster every time.
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Small correction around 2:30 They didn't institute a player cap. The servers had a cap that the players exceeded. AH expected a successful launch of 50,000 CCU, but booked server space and had infrastructure in place for up to 250,000 CCU. It had double that amount on launch weekend, and managed to hit an estimated 800,000 CCU. There was a log-in cap, but the game literally had more players launch weekend than they had expected for their Moonshot playercount. It now averages (On Steam only) around that 250,000 daily.
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Every moment in this game is a movie moment. I find myself constantly thinking “damn. I look so fucking badass” while playing. And it happens constantly. I love this game.
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In the "oil puzzle" you don't need explosives to unblock the valves. Also, all materials earned in game, for example samples or super credits are shared in your squad. If you pick up 10, everyone gets 10.
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That warthunder sponsorship is crazy, can’t believe Gaijin would allow you to say all that about predatory business while sponsoring you
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343 industries, take note of this AA studio
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Gah, the FTL Music hit me in the feels out of nowhere.
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"totally inaccurate fire" -Rocket Raider headshots you across the map ...