Going Second is ACTUALLY Better in Yugioh (Mathematical Proof)

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Published 2024-04-16
Believe it or not, going second in Yugioh might actually be better! Watch this video for a mathematical proof that shows why going second can increase your win rate in duels. Find out why having the second turn can increase your win rate in this current meta card game.

Other great Yugioh resources ‪@MBTYuGiOh‬ , ‪@JoshuaSchmidtYGO‬, ‪@jessekottonygo‬

#yugioh #masterduel #yugiohmasterduel #yugiohtcg

Many players argue that going first gives you the upper hand, but what if I told you that statistically, going second might actually increase your chances of winning?

Join me as we break down the mathematics behind the duel, analyzing various scenarios and probabilities to uncover the truth. From card advantage to tempo swings, we'll explore the factors that tilt the scales in favor of the player who chooses to go second.

By the end of this video, you'll gain valuable insights into the strategic nuances of Yu-Gi-Oh! and perhaps rethink your approach to choosing who goes first in your duels. So grab your deck, sharpen your mind, and let's dive into the numbers to uncover the hidden advantage of going second in Yu-Gi-Oh!

All Comments (21)
  • @dragonmaxim1154
    Today i play a going 2, deck with only board breakers. I won the tournament 4/0/0.
  • @4yulming448
    As someone who tried out blind second in masterduel here are my general takes on board breakers: 1. Against decks like branded or snake-eyes, they often have lots of recovery which board breakers normally wont stop and handtraps would. This is especially relevant for cards like drnm which ensure opp gets another turn. 2. One board breaker is often not enough, and there are ways decks can play around board breakers like committing to varied interruptions like combining traps, gy effects, and on field negates. Not every deck will, but the ones that do will screw you over. Not to mention ftks/burn that will show up every couple games. 3. For a bo1 like masterduel, lot of board breakers are more situational than handtraps like ash blossom (imagine you drew drnm against lab, you’d lose) 4. They often have much larger costs than handtraps. The “cost” of nibiru giving the opponent a token is kinda nonexistent. The cost of drnm or evenly giving up your battle phase ensures the opp gets a second turn. Or ultimate slayer or superpoly forcing you to spend extra deck spots. Plus if you have a in-archetype lock like a lot of rogue decks, you can still play nibiru but cant play cards like kaijus. There is a reason blind second decks like mikanko and numeron dont see much competitive play.
  • I like that you played against an extremely tough board and not too sackie because you also were Maxx Ced and Scythe locked. This was legit gameplay as it gets. Kudos for that.
  • @RayquaSr.
    The main problem is that one card accrues so much card advantage that if you dont negate it, your now down sometimes 6 cards compared to the opponent, and one board breaker wont get that back. DRNM is good, but the opponent still has all their grave yard, all their backrow, and whatever handtraps they drew. To elaborate, if you were to kaiju A snake eye board, you spent one card to remove one fourth of a resolved snake eye ash, where impermanence stops all of snake eye ash.
  • @Void-rj3sq
    The thing you're ignoring is that most of those boardbreaker aren't enough by themselves against SE. More often than not, you'll need 2 board breakers, making the math vs handtraps a lot more equal. Also, based on the SHS opponent's hand, you could've gotten FTK-ed, and board breakers don't really help against that
  • In a 1 game format such as Master Duel, blind second decks are generally better than they would be in other formats because in other formats, you just tech against your opponent in games 2 and 3.
  • Loved the video. Will definitely try this out. Good stuff man. Would love to see more videos playing this style 👍🏻
  • @outdoorfr3ak
    Honestly this is one of the best yugioh vids I've seen in a while. This is speaking my language
  • @Arioflove
    Thanks Jesse! Really helpful information. Look forward to seeing more and more of your content.
  • @STEPHxCA
    LAVA GOLEM!!! I didn’t know you could search it with anything besides small world
  • @HALEYdubz33
    Bruv stumbled upon your videos since my recommended videos are mainly yu gi oh shizzle but your channel is really sublimely good to get me to understand the statistics behind deckbuilding and such and such!! Really nice, keep it up boiiii
  • @vihr_kostei
    I found the exact video i was searching for, thank you alot at solving format!
  • @witchmyst
    Great video again! I actually just changed my Dogmatika Ritual build as a going 2nd to resolve my Dogmatikamatrix better besides the 6 cards in hand. Definitely wayy better than my previous handtrap build. Also, Pankratops brings so much value in one card as a summon that doesn't start a chain, has good stats, and a dodging effect into a pop so I would indeed recommend it too
  • @Abov3Avg
    Well done man. This video is gold. This is what I try to explain to my viewers, you do the same but with stats. I love it
  • @tmgn7588
    I like your style. Going from theory to examples to a replay does a good job.
  • @That_Daily_noko
    The funny thing about Maxx “C” is it plus junk synchron is full synchron combo 😂
  • @driptcg
    Very interesting topic (at least the strict math portion), appreciate u sharing it. Of course the are some nits that can be picked, since some things do seem a tad oversimplified, but overall i still think we can learn some things from this. Also Jesse, u can consider adding timestamps for future vids, so its easier when someone wants to go back to a specific part like the "handtraps paradox" part, etc.
  • @MinksRap
    Amazing video bro! Keep it up. Love the energy and the teachings
  • @Miguel-vx1rl
    Another great video. Can't wait for the next one!