D&D Adventure Design: Exploring the Unknown

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Published 2021-11-23
In this video I use the procedural approach in B/X D&D (OSE) for designing adventures to create a level 2 dungeon exploration with the theme of exploring the unknown and location being a tomb. Will the characters find the ancient resting place of the Warlord and recover their magic sword?

Here is a play through of the adventure:    • BX (OSE) D&D Actual Play: The Warlord...  

Map came from here: dungeonofsigns.blogspot.com/2012/12/one-map-two-ma…

Building an adventure step by step:    • Creating an adventure Old-School Styl...  
Live Play of the Ant adventure:    • Actual Play - BX D&D - They Once Were...  

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D&D Adventure Design: Exploring the Unknown

All Comments (21)
  • @anathema1828
    Thanks for taking the time to build this on screen!
  • @TheK5K
    Love watching your adventure creation process. After a long time playing it's nice to see that getting back to 'Basic(s)' for adventures can yield such good results. Now to watch the playthrough!
  • @DarkHorseCom
    Watching a creative mind at work. Thanks for the great video :)
  • This was fun to watch. It's exactly how I always did (and still do) BECMI Dungeons. Really enjoying your content.
  • @chodenji
    Hey! This is the adventure we just played couple weeks ago! LOL
  • @Grimlore82
    Another great one! Love the exploration style campaigns.
  • @usapatriot4163
    I like this format for your videos. A vid showing the PCs playing the scenario followed by a vid showing the scenario creation! Excellent!
  • @stevefugatt7075
    Good stuff! For a game I've played and ran for 40 years your videos always give me a fresh insight.
  • @jamesm9560
    Dude. This would take ten years to play!
  • I've always made my attempts to make adventure with this type of exploration for my games. Props to ya for making it!
  • Nice video Daniel I think these videos of B/X 'adventure design' are very good and shows how B/X is very detailed but on first look doesn't look so that's why many people are revisiting this.
  • Follow. But! Follow only if ye be men of valor! For the entrance to this cave is guarded by a creature so foul, so cruel, that no man yet has fought with it... and lived! BONES of full fifty men lie strewn about its lair! So! Brave knights! If you do doubt your courage or your strength, come no further, for death awaits you all with nasty, big, pointy teeth... (Monty Python and the Holy Grail 1975).
  • @himesjb
    A lot of people SAY they enjoy Moldvay's edition, but it's cool to see you actually using it! Where did you get that font??? I can't locate it on the webs.
  • Sliding door trap room: to make things interesting and distract party when they enter put a few skeletons in far ends of the room for them to see. When door slides shut, skeletons rise up
  • @jeffallen559
    Do you ever post the writeups of these adventures you create on here?
  • @MrRourk
    Better Games did this better in the 90's with Designing Fantasy Scenarios and Designing Fantasy Encounters.