D&D Adventure Design: Exploring the Unknown
11,204
Published 2021-11-23
Here is a play through of the adventure: • BX (OSE) D&D Actual Play: The Warlord...
Map came from here: dungeonofsigns.blogspot.com/2012/12/one-map-two-ma…
Building an adventure step by step: • Creating an adventure Old-School Styl...
Live Play of the Ant adventure: • Actual Play - BX D&D - They Once Were...
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D&D Adventure Design: Exploring the Unknown
All Comments (21)
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Here is an actual play of this adventure: https://youtu.be/hD6WzSJ6-jI
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Thanks for taking the time to build this on screen!
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Love watching your adventure creation process. After a long time playing it's nice to see that getting back to 'Basic(s)' for adventures can yield such good results. Now to watch the playthrough!
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Watching a creative mind at work. Thanks for the great video :)
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This was fun to watch. It's exactly how I always did (and still do) BECMI Dungeons. Really enjoying your content.
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Hey! This is the adventure we just played couple weeks ago! LOL
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Another great one! Love the exploration style campaigns.
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I like this format for your videos. A vid showing the PCs playing the scenario followed by a vid showing the scenario creation! Excellent!
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Good stuff! For a game I've played and ran for 40 years your videos always give me a fresh insight.
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Dude. This would take ten years to play!
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I've always made my attempts to make adventure with this type of exploration for my games. Props to ya for making it!
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Nice video Daniel I think these videos of B/X 'adventure design' are very good and shows how B/X is very detailed but on first look doesn't look so that's why many people are revisiting this.
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Follow. But! Follow only if ye be men of valor! For the entrance to this cave is guarded by a creature so foul, so cruel, that no man yet has fought with it... and lived! BONES of full fifty men lie strewn about its lair! So! Brave knights! If you do doubt your courage or your strength, come no further, for death awaits you all with nasty, big, pointy teeth... (Monty Python and the Holy Grail 1975).
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So good to see your process Daniel ty!
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Stop! I am reading Lovecraft! The Unknown is scary!
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Cool stuff!
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A lot of people SAY they enjoy Moldvay's edition, but it's cool to see you actually using it! Where did you get that font??? I can't locate it on the webs.
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Sliding door trap room: to make things interesting and distract party when they enter put a few skeletons in far ends of the room for them to see. When door slides shut, skeletons rise up
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Do you ever post the writeups of these adventures you create on here?
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Better Games did this better in the 90's with Designing Fantasy Scenarios and Designing Fantasy Encounters.