Mega Man 6 Did Something Incredible...

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Published 2024-05-20
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Mega Man 6 is an NES game that was released in 1994, well after the release of the SNES and not long before the N64. But...how and why? Well, this video sets out to answer that question as well as analyze the game and let you know my thoughts on it, as always.
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Intro Bumper Visuals by @ExoParadigmGamer

Intro Bumper Music composed and arranged by @ThatSoundDesignGuy
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#megaman #capcomgames

All Comments (21)
  • @MellyMellouange
    see the thing is, Japan was hit with a very severe economic crash in 1990. so at that point, people just didn't have the money to buy whatever they wanted anymore, and that obviously included new game consoles. That's why releasing games for old consoles was a valid business strategy over there -- it's very safe, as developing for the older consoles was less demanding in terms of budget and you still had a strong install base to sell to. And on the other hand, you have to consider that Mega Man X was also being developed at around the same time as Mega Man 6 -- the two games only came out 2 months appart, so releasing it on the Famicom put it out of the way of the new and exciting "next generation of Mega Man", preventing saturation and competition between the two games.
  • @stevester9148
    Knight Man was actually made by a Canadian, I remember it actually making it on news here, because........Canada.
  • @RetroPiero
    Fun Facts: MM5&6 had both their sprite of MegaMan shooting from a ladder updated. His face is hidden more behind his arm cannon rather looking completely to the side now when he shoots from a ladder. While MM4&5 had a unique sound for their charge shot. When you shoot a charge shot in MM6, it just sounds like a regular shot :\ If you look at your original MM6 nes US box. You'll notice there's a curly hair on Mega Man's right, white leg area. Its also on cartridge label but not as noticable.
  • @Crim-kun
    megaman 6 backgrounds are what I think the yacht club devs tried to emulate with shovel knight. between this and classic ninja Gaiden are definitely the pinnacle of nes graphics
  • honestly megaman 6 is one of my favorites its globe trotting theme, pretty good special weapons (the flame blast, silver tomahawk, and knight crush are my personal favorites) and new rush adaptors make it great fun to play
  • @cartoonboy6039
    Mega man six is kinda forgotten and honestly I still think that is it easily the most beautiful looking game on the NES hands down. The game is still good on its own.
  • @domafox
    Coming from someone who grew up in this generation, I never could own a Genesis or a SNES at time cause it was too much still. I only had my original NES to play until 1997, and I was lucky enough to keep trying out these final games of the NES era which includes Megaman 6. While the later games are not as remembered fondly, they are worthy entries still and I consider 6 the best of the last megaman series. So while some generations moved onto newer hardware, others like me stuck around till the very end because of what we had to work with.
  • @Brawnstorm
    What I love about Mega Man 6 is that it tries to carve more of its own identity rather than being "another entry" in the series. Capcom was fully confident with its level design, crafting lots of creative stage theming mixed with the level gimmicks (Flame Man and Knight man being some of my favorites). While relatively easy, 6's Charge Shot was nerfed for the better and it brings up a solid set of Weapons, removing 5's problem of "Charge, Move Forward" most levels suffer. The only thing that keeps it below 4, is the controls. More specifically, you can't jump out of a slide, which makes the game somewhat stiff to play compared to previous games. I'm looking forward to your Mega Man 7 video. I have a lot of good things to say about that game. Edit: Another thing I remember fondly about MM6? The 8-Bit Capcom Jingle.
  • @backyarddad4198
    one minor thing that wasn't mentioned in this video: After you beat one of the stages that have BEAT letters in them, the stage gets recolored. this way if you beat the level and get the wrong exit, you can have a little bit of variety as you replay it to get the alternate exit.
  • @CptJistuce
    I only just realized after all these years that Knightman's stage is literally a bouncy castle.
  • @alexroboto740
    I’ve played this game at least 10 times and not once was I aware that the energy balancer was a thing.
  • @MaxOakland
    This game came out in 1994, one year before the PlayStation!?
  • @rubenduenas5881
    I LOVED the Rush adapter and how it basically allows you to fly. Fighting Tomohawk Man with the Jet was the best thing ever.
  • @procow2274
    I always thought of this as one of the most advanced nes games
  • Fun fact about the Anniversary Collection, the ports of MegaMan 1-6 were based off the aforementioned PSX versions.
  • @ColeFam
    Congrats on finishing the NES series! 6 is super fun, really sad I missed out way back when, but I finally got to play it and I love how the flight feels. I'm looking forward to MM7 and beyond eventually!
  • >MM6 Wily Capsule is the easiest Ohhh just you wait until the dreaded MM7 Wily Capsule!
  • @TheMikeyb86
    I remember playing 2 and 3. Imagine my surprise when I saw Mega Man 6 at Block Buster. I remember vividly thinking: not only is there a Mega Man 1, but 4 and 5!
  • @GoldenJLR
    For people that think it's weird a NES released in 1994 I would like to remind you that Sonic Blast came out for the SEGA Master System in 1997, one year before Sonic Adventure came out on the Dreamcast. The Master System was discontinued in Japan in 1988 and in US in 1991, most of its library is exclusive to Brazil and EU
  • @JachymorDota
    You can really see how there is just one or two quality levels between the level art of this game and Shovel Knight. MM6 really brought out everything the NES could do, considering how basic and ressource efficient the first NES games had to be. I wonder how much extra hardware they crammed into the cardridge, then.