Knurled Surface Blender 2.5 Workflow

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Published 2011-05-15
This video shows steps in creating a knurled surface using Blender 2.5

Keys to this technique is the use of:
1. The Extrude Individual command to extrude faces normal to the cylinder, and
2. The Individual Origins for the Pivot Point when scaling the newly extruded faces.

Try using the above steps on any object, like Susan to see what happens. Subdividing a toroid and knurling is worth doing as well.

All Comments (10)
  • @ronaldagee7417
    Thank you. Was having trouble with this one for about 15 minutes before finding your video.
  • @Leownification
    Thanks! Really cool tips I didn't know about using individual origins, great video.
  • @Geddiz
    Just what I needed, thanks.
  • @aldondourf
    thank you thank you thank you.... and thank you....
  • @PhilR0gers
    Sadly, this doesn't work in later versions of Blender because the sub-divide doesn't produce triangles, but it's a clever way of doing it.
  • @XPERIA80
    Not working in new blender. The low quality video is not helpfully for a beginner.