SF6 ▰ HIKARU (A.K.I.) vs PUNK (Cammy) ▰ High Level Gameplay

Published 2024-05-03

All Comments (21)
  • @MegaJaba3000
    No matter what anyone says, I think Hikaru is great. He managed to adapt quickly. Compared to the previous set, the difference is huge and it makes me happy. Only in battle with strong opponents is your true potential revealed! I hope Hikaru learns a lot of lessons from these fights before Punk leaves Japan 👍
  • @kalebishop5182
    Just finished watching. It's DEFINITELY better than the last set of 0-5. You can see how much he's starting to read Punk and it's amazingly fast how he picked it up. It took Hikaru about 3 or 4 sets to finally win vs. Angrybird, he can definitely win next time!
  • @yunkimin8104
    The way Hikaru adapted from his previous matchup with Punk is INSANE! It's like seeing him deal with Daigo all over again. However, recently, I notice him using random buttons which opened up his defense. Nonetheless, this is a crazy development.
  • @jessekummer7093
    Pretty smart correction by hikaru at 9:30 he knew he miscalculated how much damage a level 3 would do here and decided against it to save meter to protect himself in burnout. I know people have their issues with the drive system in this games but its small situations like this that i think make it a really cool mechanic
  • Everyones talking about throws like Capcom didnt give aki a reversal that loses to throws lmao of course aki is getting thrown
  • AKI needs some sort of buff that helps her fight rush down game plans, specially against Cammy whose tools basically prevent her from using her fireball. An OD reversal or invulnerability in the first frames of her OD slide should do the trick.
  • Hikaru is great, his MAIN issues is defensively. Also Perfect Parry wins games LOL
  • @jayro792
    This is the difference between a top tier and mid tier character combined with a bad matchup. One of AKI’s main tools (fireball > drive rush) is disabled against Cammy and AKI’s defensive options especially in the corner are next to nothing. Despite this Hikaru played amazing and gave a great game with all the odds against him. I just wish he utilised fireball > OD slide, more when he was in the corner being piled on, or when he was coming back closer to the corner (to avoid being eventually piled on in the corner). In fact it may have been a good bait when moving back near the corner to purposely throw out fireballs in order to bait Cammy to do spinning knuckle/jump in>dive kick, and then AKI do OD slide instantly. Would allow AKI to move away from the corner if Cammy bites the bait and if she doesn’t bite then it would be keeping her at bay.
  • @ferdiebergado
    whenever aki uses the strong punch i suppose, he got countered with a massive combo most of the time
  • @kalebishop5182
    3:59 This is the same grab bait that Punk did to him last set of 0-5. I swear, Hikaru always applies what he learns from every lost set from every Legend out there. He's so fun to watch!
  • @effortz3951
    Most of the time, Hikaru cant get out of the corner... gogogogogogo