What went WRONG with Tubbo's Minecraft Server TubNet???

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Published 2023-04-29
TubNet was one of the most hyped minecraft servers i'd ever seen. Promising to bridge the gap between java and bedrock, 4 years of development, and over 4000 players on launch, how on earth did it die so fast?

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0:00 – Intro
1:12 – A Turbulent Release
2:28 – Bad Advertising
4:48 – Bedrock Compatibility?
6:42 – Crystal Rush
9:01 – Lightstrike
10:57 – Battle Royale
11:58 – The Future

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1. Adrenaline - Mamoune Taleb (   • Adrenaline - Intense Suspense Music (...  )
2. DBadge - Lust (   • Beats You Can Only Listen To Angry  )
3. Scott Buckley - This too shall pass
4. Scott Buckley - Catalyst
5. Lena Raine - Labyrinthine

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#minecraft #minecraftserver #tubnet

All Comments (21)
  • This really is just an unfortunate case of a project which had potential, but the people behind it didnt fully utilise that. One of the biggest things that I dont understand is why Tubbo went dead silent about the project after it was released.
  • @tanmay8952
    To be honest Tubnet still might have potential if tubbo adds some kind of unique modes and play on it while streaming the reason why it's dead is because tubbo might be developing Tubnet and he realises it's not complete yet so that's why he is quite about it
  • @jkst4268
    Tubnet's last chance is probably their planned unique gamemode that is basically galacticraft. If that works out and tubbo gets on advertising it more it might survive long term to add more games and fix current ones
  • @mystik_owl
    1:53 I used to be part of the QA team for TubNet. I can say that there were... a bit more than "minimal issues"
  • @SemiHypercube
    I hope they fix a lot of those issues, it's a real shame seeing something like this have so much effort put into it only for it to fail
  • I think the fact that TubNet launched around the same time as MCC Island also came as a blow to it. The two servers shared a lot of cross over in audience due to the nature of TubNet being made by Tubbo, and MCCI being, well, MCC. This meant that when TubNet's launch was rather rough, the hype died even quicker due to most of the people interested just migrating over to MCCI. Considering MCCI offered twice the game modes, all of which were already popular and had hype due to them being MCC games, between the two servers it was more appealing. That's how it felt for me at the very least! When I heard TubNet finally launched I was already invested in MCCI and didn't feel much interest in exploring a different server.
  • @Deliever
    As one of the daily players of TubNet and involved community member, I want to say that most of the points are valid. The server advertisements has been rough plus some of the games being a bit repetitive. Although I mainly play and enjoy Light Strike for the pvp team base nature, I see why some don't. Also Battle Royale is 100% the best gamemode with those 10/10 maps by NoNameIdeas being Minecraft's best, plus the cool items that were recently added in the newest update. The next game KnockOut seems super promising as it seems to be inspired on the minigame on Hypixel arcade game called Throw Out. However, imo it still has a chance to come out of this dark time since all things have rough patches and this could be one of them. The launch being moved plus one of the games called Space Bound (MMO) being delayed for over 6 months also caused less hype due to that being the most anticipated game. Despite the low player count though there is a active community which tries to bring attention to TubNet with community ran events, groups, and more. The more times goes on the resources will decrease sadly as it's not worth it, but I hope that point doesn't come. We need Bedrock and bug fixes to have a chance. With the amazing staff team though I believe in the future! Thanks for the great vid on TubNet :D
  • @trickinator_
    I think it's really funny that MCC Island and TubNet were hyped up to be the next big competing servers, but at times MCC Island has over 60 times the player count of TubNet while being in Closed Beta.
  • @alivejelly
    one big thing u failed to mention: the performance. whenever i join tubnet, my fps dips down to below 40 due to the hundreds of custom models they try to load, but when i join a normal server like hypixel, my fps is usually on a stable 160.
  • It's really a shame given how great of a person Tubbo is. I hope they can find a way to keep the people who built it and keep the server running paid
  • @50ap5ud5
    Great analysis! This case study is a good example of why risk management and comprehensive research is important to managing a project like TubNet. The technical limitations behind Bedrock-Java compatibility is a big reason why existing servers and mods of this nature do not scale well. Minecraft modding is inherently prone to instability and limitations as a proper modding API is not officially developed by Mojang. Until that happens, these types of projects may not be so feasible.
  • @Cubits_
    Interestingly, he mentioned Cloudflare as being the reason they had to delay. I would assume this is because they realised the Spectrum anti DDOS product racks up the bills super fast, at $1/gb Over 10GB of bandwidth. Myself and others used to run a server that’d get maybe 100 max players daily, and we calculated the rough cost of moving to cloudflare being thousands of dollars a month
  • The biggest turn off for me was the total squandering of potential that comes with innovating on older game modes, but also the total disregard for anything that could act as a draw for 1.8.9 players who prefer more precise faster paced minigames.
  • I've never heard of Tubnet until it was being talked about dying
  • @sirfloofish
    I think that one of the big problems with making a minigame server enjoyable is the variety in gamemodes. MCCi has a lot of gamemodes that aren't PVP-centered, with each having a unique concept. I played a few rounds of crystal rush, and it's pretty much the experience you described. it's a slightly different version of bedward, and i'd rather play on a server where I know that I can just join a new game as soon as I'm out, instead of one where I have to wait until there are enough players for a new game to start. There are already so many PVP-Minigame-Servers, and it's pretty much impossible to make a name for your own server, so I think Tubnet should focus more on new gamemodes that aren't all pvp-based, so that they can bring innovation to the market.
  • @matterrific.
    I think if MCCI and Tubnet were to merge, and combine their gamemode libraries, they could make a pretty solid 1.9+ server. For both servers, it just feels like their is not enough content to consistently play on.
  • to be fair, the development started 4 years ago. if it had been finished back then, it might have worked out, as the minigames it has were still popular, and people would have enjoyed the small twists and differences from what they were used to. after the games started dying out though, its not like tubbo would be able to make new minigames that people still liked, as that would basically be starting everything from scratch. it would have become another hytale, with huge hype but never released.
  • @rowdyscooter
    Honestly wondered why as soon as it was released there was no more advertisement for it. Was very strange because tubbo seemed really passionate about this project.