The Sad State of Bethesda Games

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Published 2023-12-30
#videoessay #bethesdagamestudios #bethesda #starfield #fallout #fallout76 #fallout4 #fallout3 #elderscrolls

A brief look at Bethesda Game Studios career over the years and where I believe its recent problems lie.

00:00 Intro
01:41 Morrowind
02:39 Oblivion
04:13 Fallout 3
05:26 Skyrim
07:32 Fallout 4
09:50 Fallout 76
12:08 Starfield
14:29 What can we expect in the future?
15:36 Outro

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All Comments (21)
  • @SteCollects
    Bethesda telling us "you're playing it wrong" is probably the worst response you could give. The whole point of any Bethesda game is you should be able to play it however you like.
  • @khatdubell
    I would hardly say "bethesda developed the fallout series" They bought the fallout series.
  • @LordRaine
    Modern Bethesda owes their entire continued existence to their modding community. To see them attempt to lock the modders in software jail and milk them for cash, instead of being endlessly thankful and supportive to their most dedicated fans, is the most explicit real-life example I've ever seen of "killing the golden goose to try and get the eggs inside." ES6 will, I am almost CERTAIN, launch with a built-in paid mods system. And it will bomb, to the shock of Bethesda.
  • @Max-ri6zr
    Saddest day of my life when Cod Howard said 76 was multi player only
  • @NV..V
    ...over 200 endings...if by "endings" you mean crashes and corrupted saves, then yes.there are over 200 ways Fallout 3 can end..
  • @BillGunslinger
    Bethesda dialogue options: > You can fly, you can shoot, you can mine, you can loot! (Bribe) > Try creating multiple characters with different backgrounds. You will feel like you are playing a totally different game. (Persuade). > You may need to upgrade your PC to play this game. (Intimidate)
  • @jeffc7656
    It has been the modders that have made these games great, or at least these games to what they are today. Bethesda and Devs made the games basically just enough for a foundation for the modders to work from.
  • @Commoner64
    When Todd “midge” Howard said that seamless travel between planets and space wasn’t important to the player, I knew Starfailed was going to be a dumpster fire.
  • @awild93
    Been a Fan since Oblivion, went to get Skyrim Opening night but as I got older and played other RPGs that actually gave me tools to further immerse myself, I keep wondering why Bethesda isn't taking advantage of the decades of work done before hand and build upon it. They seem to be stuck making Games that would have been acceptable when I was younger, but it's 2024 and they are still offering a Sandbox no deeper than Skyrim's and often leaving out the tools that made me love those previous games. I just don't understand their motivation.
  • @igortolstov487
    Can someone explain how company raking in this many sales can’t hire actors and do motion capture. And hire better writers too? They are ages behind the industry
  • @joshlewis5065
    I have no pity on them. They did this to themselves.
  • @_indrid_cold_
    I actually started a completely fresh play through of Starfield this evening. I wanted to just look at it again, give it a chance, you know. But by the time I got to Constellation I really just wanted everyone to be quiet and go away. I honestly have no idea what it would take to fix this most unlikeable of games. By the time I switched off I was adamant I would not be coming back to it. There is simply no way that there was £70 worth of entertainment there.
  • @schemage2210
    Can you imagine telling a games journalist who probably has a 4090 or at least 3090 in his PC to go upgrade???
  • @Neanderthal75
    I might be going against the flow, but I don't think modders can fix Starfield. I cannot get "lost" in Starfield, I could get in Skyrim and Oblivion. Pick an interesting thing in the distance or finding a letter next to a skeleton by the river and seeing a ghost, this sort of stuff just doesn't happen in Starfield. Imagine it this way. If Skyrim was like Starfield, then going to let's say Solitude would look like this. In parenthesis what happens in Starfield. Exiting Whiterun (take off animation with starship) , loading to 10 steps away from Solitude gate, where bandits attack me (in space near the planet, pirate ships attacking) , then click on the gate on Solitude (Click on the planet destination) and loading screen again and I'm finally in the city. If I don't go to a city, then I loading screen to the field in Skyrim, where the closest dungeon is 5 minutes running away with only rocks and bushes and nothing else, and there are only 4-5 types of dungeons and all of them are loaded with the same bandits and the same loot. Other than that, there are some caves, but there is nothing in them! Maybe one dead bandit with a bow. There are no bosses, maybe a couple of wizards (starborns) here and there, but it's really the same enemies with the same weapons of slightly different variations. Getting the dragon shout (starborn power) consist of going inside a building with nobody in them and running around circles in a room and I suddenly earn the dragon shout. Sounds pretty stupid, doesn't it? And yet that's what we do in Starfield. Think about that.
  • @OrgusDin
    Now that Beth is owned by Microsoft it would be nice to see them start farming their IPs out to more random devs to make spinoffs, the Beth formula is tired for me as someone who has played basically all of their games besides F4, F76, Arena and Starfield. Todd lying to my face and Emil insisting I experience his Fanfiction tier writing and not stray from the intended path in a sandbox game about freedom is really repetitive at this point. They don't even have to quit making mainline games, but they're not really taking full advantage of the IPs to have them stagnate for half a decade or more while Todd and Emil cook up the next pot of slop.
  • @shylar763
    The funny thing is tho, that Oblivion's goofy AI is one of the things that makes it so fun and memorable
  • @greenhowie
    Hello Games must love Bethesda for releasing Starfield. So many videos comparing it to NMS have genuinely helped boost the player count, same could be said of Elite: Dangerous for more technically minded players.
  • @jujum4243
    6:57 The thing with Skyrim is : every little and boring quest wasn't boring thanks to the well crafted open world.
  • @CrniWuk
    It's a bit worrysome that so many people blame rather the "outdated engine" than the fact that this team which knew that engine for 30+ years can't deliver a bug free and optimised experience. They say, bad artists blame their tools. The core issue is not the engine. It's how the company, Todd and his team approach game development in general.