2024 Weapons Tier List! ๐Ÿ”ซ๐Ÿ”  From the Depths

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Published 2024-07-01
Tiers of the FtD Kingdom!

Timestamps:
0:00 - Ze Beginning and Intro
1:12 - F Tier
4:08 - E Tier
6:25 - D Tier
11:04 - C Tier
15:16 - B Tier
25:02 - A Tier
29:23 - S Tier
25:17 - SS Tier
39:55 - Recap & Conclusion

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Outro Music: Different Heaven: OMG: ย ย ย โ€ขย Differentย Heavenย -ย OMGย |ย Houseย |ย NCSย ...ย ย 

Other music used:
Dan Bodan - Bike Sharing to Paradise
Doug Maxwell - Baroque Coffee House
Doug Maxwell - Invitation to the Castle Ball
Doug Maxwell - Pink Flamenco
Sir Cubworth - Butterflies In Love
Sir Cubworth - Dance for Wind Trio
Sir Cubworth - Little Prelude and Fugue
Sir Cubworth - Party Waltz

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All Comments (21)
  • @twiexcursori
    Drills feel like they were balanced (or not balanced) for an earlier time and never really got updated; they're much too fragile and especially HEAVY for what they are capable of
  • @OmicronMkI
    On Particles Cannons: You can use Breadboards to intelligently control many features of the PAC using the Generic Block Getter and Setter components and a bare minimum of math. 1: You can set the charge time of the PAC based on the time since it last reloaded with a clamp to control its minimum and maximum charge, allowing all of your PACs to fire with a 30 second charge at the start of the battle before falling back to a quicker fire rate. 2: You can set the overclocking based on battery %*2, so you can automatically balance efficiency and alpha damage. 3: You can probably change the damage type based on target volume, but that's up to you to figure out with math evaluators and/or logic gates. 4: I have been informed that you sadly cannot change the focus setting in the breadboard, it's currently locked. 5: Most importantly, you can detect when a PAC is broken and disable it so it doesn't fire. I do this by enabling firing restrictions in a direction that the lens can't aim, such as straight up/down. 6: RGB particle beams.
  • @twiexcursori
    Advanced cannons are the second best weapon for any occasion, as opposed to being the best weapon for a specific occasion
  • "Nukes are melee weapons" The random that got this video recommendet without knowing the game: WHAT?
  • @BorderWise12
    Disclaimer: there are points where I say 'particle cannon' where I meant 'plasma cannon'. Why do those things sound so similar...
  • @CatNibbles
    Correct me if I'm wrong but I do think simple weapons are very convenient volume wise. You'd struggle to make any custom weapon that can fit in a 3x3 that can do as much damage as they do. I use them quite a bit but only on very small craft that would struggle to fit any gun internally, and for that they are very convenient.
  • @drivver4470
    I think it should be pointed out that for missiles They do not require sigificant amount of dextection to work Every other weapon requires investment into a dectection suite of some kind Yes that may be cheap But a missile only needs a 360 camera and that will be all it ever needs Unless you are using remote guidance Which has its advantages and disadvantages
  • The TG alarmed is technically a simple weapon (nuke) and drill godly craft - while nukes have a lot of potential counterplay, in reality they're pretty hard to combat, especially when coupled with APS recoil drives
  • @Flupp1
    For me simple weapons have one positive over most,they are run small,if room is a factor they can fit where real weapons wont
  • @Nonpain
    I find simple weapons useful for small craft and places where cant fit a big weapon system .
  • The real reason to use the Simple custom shell weapons is that they make a ship look prettier and more realistic. They're decorations that occasionally shoot at enemies.
  • I'm going to dissent a little on simple weapons. Though they are not as material efficient as other weapons they do offer very very good space efficency. Sure I could build a betteraps than the casemates for 3500, but could I make a better aps in a 3x3 space? Maybe if it was a bad dif gun and even then I'm not sure that's better
  • @mobi777
    I think the Palladium self-owned itself after basically stripping all its power by firing the main laser. That IS the main downside to Lasers imo, as cavities dont like getting touched as do batteries.
  • @osiszx5732
    Great video! I was wondering if you could do a series where you take a look at different type of aps shells, kinda like a deep dive.
  • Simple weapons may not be great, but they do have one advantage over all other weapon types. They're much smaller and more compact than a comparable aps or lazer weapon even if they are more expensive for what they do They're great as auxiliary weapons on very small craft such as cheap fighter planes that will usually be primarily armed with missiles that simply don't have the room for another proper weapon system
  • @cheezebagz729
    Try hollow point-Frag CRAMS, if you do them right, you get a great compromise between the penetration of sabot and the destruction of HE, plus they leave massive craters and that just looks cool
  • @GentleMouse
    Fun thing to note about plasma cannons is that the shotgun muzzle device is really good at making very very big holes in things with a very small form factor.
  • @NearQuasar
    Drills are better armour than they are weapons, the opposite of ring shields
  • flamers looks great, works great, looks cheap, takes way to much fuel to be practical at even a medium scale (edit) This is in my experience.
  • @shawnreed343
    I'd consider lasers bumped down a tier, after the recent patch. Bungalowbill did some calculations when the fire update happed regarding them and, fire damage included, they ended up just getting a straight damage nerf, with some of that shifted to fire damage, when they shifted from AP to intensity. On top of this, before the update, defending against lasers- smoke or planar shields or both, moved laser damage from one of the best in the game per cost on par with rail-assisted APS sand behind CRAM to one of the worst in the game- it's worse now, because water also really nerfs that fire damage beyond the damage nerf. They're still good AA; and Lams is still the uniqueness that is Lams, but I actually like plasma better, personally. I'd also probably split APS between non-rail and rail by about a tier... err, like more than half a tier but less than a full tier, if that makes sense? Because rail power adds so very much for APS. Including, but not limited to, making shells too fast for LAMS to take out. Flamers are also in a weird spot. Like I agree with you on their placement mostly, but they're actually really effective at punching up when paired with the right vehicle. Something small and fast- in order to stay within that 400m range, but they actually output a lot of damage over time for their cost. Like really good, if you've got the intensity up. But that also means they aren't very good on big, slow things. I also have to say that I think the whole tier list shifts if defensive counters are considered or not. And I mean, all counters for all the weapons, or just 'ability to do damage for cost in favorable conditions'. For instance, a lot of weapons are just hardcountered by water so if something can't kill a submarine, that could affect it's score, whereas flipside that same weapon might do stellar at something above water. And there's CIWs, and LAMs, and planar shields, and smoke, and chaff, and anti-munition missiles, and so on; uncounterable weapons get a boost if 'counterplay must be considered'. My personal pick for top of the pile S-tier weapon? Rail-assisted sandblaster. As long as your shell is prepared for what you'll be facing. If Cram misses are taken into account, it's likely to outpace doom-cram for damage per cost. Though the best damaging weapon in the game? According to bungalowbill, melee lasers. Having seen the demonstration of it, I'm inclined to agree. Fun vid. And it's interesting, that there's room for subjectivity for a tierlist like this because even with hard numbers and facts, there's differences in how people build which play a factor in effectiveness, too- and one person's A might be another's B and vice-versa, not just in mental consideration, but in how they actually perform based on those builder's styles. :)