Manor Lords Tips & Tricks I Wish I Knew Earlier

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2024-04-28に共有
Manor Lords Beginner Guide - Some basic tips I've learned after 50 hours of binging the game so far.

0:00 Roads
0:40 Housing Plots
1:50 House Upgrades
2:50 Market Basics
3:30 Backyards & Crafting
4:36 Storehouse & Market
5:10 Trade Post & Money
7:25 Information Overlay
8:10 Work Area Setting
8:45 Hitching Posts & Ox
9:20 Best Starting Map/Resources
11:20 Influence, Claims & The Baron
13:05 Army, Militia & Mercenary
14:20 Starting Food & Farming
16:10 HUGE IMPORTANT STARTING TIP
17:20 Death & Taxes
17:55 Population Growth & Approval
19:00 Development Points
19:45 Sawpits, Posts & Idle Workers
20:40 Jesus & The Church
21:45 Camera Hotkey Tips
22:10 Mining Pits
22:45 Making Ale & Bread
24:05 Farming Tips & Info
25:20 Game Breaking Tip

Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord -- the seasons pass, the weather changes, and cities rise and fall.



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コメント (21)
  • @lildjay480
    “Tip 13.1 you only need Jesus when people die” that sht had me rollin 😂
  • @De_Wit
    The absolute first thing you should do: buy a second ox. 100% efficiency increase in logistics and you have enough left for 2 vegastable gardens.
  • @TheRealXartaX
    You should be making fields of smaller size so you can let them fallow but still be constantly harvesting every year. It also reduces the... mental difficulties of the oxen. I like to make 0.3-0.5 morgen fields in sets of 3. And then I set them to "wheat, wheat, fallow", "wheat, fallow, wheat" and "fallow, wheat, wheat". This way there's always soil fertility recovering but no year of downtime. Make houses as your first buildings (besides logging camp and extra ox). It might be tempting not to, but the "homeless" morale debuff will stay around for years if you don't (even if everyone is housed). Which means you will not get new families in probably around a year. Which will f you. Generally starting out the important thing to identify is that you will need two sources of food and either leather, wool or linen (can be used for the "clothing stall supply", you don't need actual clothes). Look at the resources in your territory and plan accordingly which ones you go for. Your goal is to be able to mass upgrade tier 2 as soon as possible. Save the game before you build any workshops. You don't want workers stuck doing nothing because you can't make the materials required for the goods. For example I made a tailor expecting to be able to utilize leather there. Nope. Edit: Also, you should be making stables because 2 planks is cheaper and less labor intensive than 1 log and it's more space efficient than two posts.
  • @macobuzi
    Some tips I found out after successfully building 3 towns: - Buy Ox as soon as you start the game, it helps boost up the building process and logistics. - If you need a stable income of food, don't do farming - It's too much work, too complicated for too little gain. Instead, build the burgage plot with a backyard as big as possible and plant carrots, 4 burgage plots of such can supply a town of 200 people. If you need the Ale, just import the Barley instead of trying to make them. - Setting up trade early is important, the easiest source of income is by exporting Warbows since you only need a burgage plot upgraded to Fletcher and planks to make them. Exporting raw materials such as: firewood, plank, stone,.. to earn some money early game is also good since you don't have to buy a trade route to export them, just remember to set the export limit so you won't exhaust your own resources The game is still in early access and AI players are still not available, play the game as you see fit!
  • @artifixer
    You can trade with all the basic resources without creating a trade route. It's a bit slower than with established trade route, but this way you can get into trade without any initial funds.
  • @ogjoep677
    Tip 16.3 if you just have 1 ale in the tavern that will fulfill the needs of multiple houses. So you could pause it there and upgrade multiple houses if you’re running low on ale
  • @Boss-Possum
    My game changing tip: You can click on your church and change the sound of the bell. 🙂
  • @karruza
    Just started this game and absolutely love your tips, they're quick, direct and you start with the most essential tips first and goes to the more advance tips. Subscribed and greetings from Indonesia!
  • @saintsword23
    Your hitching posts should be close to sawpits and lumber camps. You can't just put them anywhere. It's particularly important to put them next to sawpits given the quirks of that building.
  • warning about tier3 houses, double artisan families make way too much currently I have 4 trade goods: warbows, small shields, tools, roof tiles Single families already produce so much of these goods I easily crash the market on them and have to cycle exports 15:49 about this size apple orchards are also really good, and it costs 1 dev point which you may want to spend anyway on your way to rye
  • New Start Tip: Assigning a pop to your Ox when building your first structures is more efficient than just letting pops use the Ox ad-hoc. Once you've established your early game homes and stores etc though, you can unassign
  • What a great help this video is! I jumped into Manor Lords without watching any informative videos on it beforehand. Which was a big mistake 😂. But I’m glad I found this and I’m looking forward to starting a new settlement.
  • @baf_mcnab3065
    Great video full of important information. For anyone wondering how he increased/decreased the size of the circle to designate areas for the woodcutters to work etc, hold down control and use the mouse wheel.
  • @mattperks9426
    Just want to let you know, you changed the way I looked at this game. You put everything into perfect prospective....It is a different game now. I almost gave up playing until I watched this video. I really enjoy games like this and couldn't understand why I was stand-offish? It was I did not under stand the complexity of the smallest decision. Thank you for presenting this in a way that clicked for me. Now that I truly see it for the masterpiece that it it. This will be a game developers copy moving forward. Early Access with a Masterpiece, and someone to explain tips and tricks. Well done all.
  • @richard1493
    As of release, food is consumed in one unit per burgage plot each month, not one unit per family. This makes multi family burgage plots particularly advantageous as you can have families that cost no food maintenance. This is assuming that the tooltip is correct, however.
  • YouTube Autoplayed this video and as soon as I heard your voice I instantly flashed back 10 years to SC2! Glad to see you still kicking around!
  • @Kinzarr4ever
    Subscribed after watching! Love your dry sense of humor and your chilled out, mellow, meandering delivery, that's how my brain works too. When people get ale they need more ale. Too true. Tip number... next. Those had me grinning =D
  • It is quite frustrating on trading. There should be an "active trades" tab rather than manually searching for the specific goods you're trading