Every Time I Get Hit, the Roguelike Changes

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Published 2023-03-26
Roguelikes are hard. And there’s this weird misconception with roguelikes that you have to play perfect. You watch YouTubers play them and they talk about taking bad damage, or losing flawlesses. They get frustrated if they have low health or god forbid, lose a run. But the reality is that roguelike games are SUPPOSED to be like that. They’re supposed to be challenging and you’re supposed to lose sometimes and today I’m going to prove it. What if the only way to win a roguelike was to flawless every run? To never get hit? What if every time you got hit, the roguelike changed?

EPISODE 2 HERE:
--    • Every Time I Get Hit, MORE Roguelikes...  

#roguelike #games

Thanks for watching!

Spoilers for video:

0:00 Intro
0:38 The Binding of Isaac
4:04 Spelunky 2
6:07 Spelunky
10:59 Spelunky Classic
11:27 Slay the Spire
11:53 Enter the Gungeon
16:21 Forward: Escape the Fold
17:10 Space Gladiators
19:16 Mana Spark
20:49 Nuclear Throne
26:08 DemonCrawl
28:17 Spirits Abyss
29:27 Dicey Dungeons
29:54 Revita

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All Comments (21)
  • @kurodo777
    I'd like to imagine tyler just had 10 windows open and closed one out each time he got hit
  • @SrKing-dm4ku
    As a designer, we learn about how older games expected you to die around X number of times before progressing, but in modern post arcade design, health serves more as “amount of mistakes you can make”. So it’s ok if you get hit, that’s why you get health!
  • With brutal orchestra, you're simultaneously good as hell, but also miss really small things. Kinda love it. You do things I didn't think would work half of the time .
  • @Ludokultur
    Fantastic video and an important message. It's not even just players getting wrong impressions from these flawless (or just way too good for an average impression) videos btw. I've seen quite a few developers base changes (e.g. balancing) on them, cause they're often just the most visible and analyzable feedback they're getting. But they're massively distorted towards high-tier "I play games like this all day" skill levels. Something to keep in mind for sure!
  • @_drnova1064
    His speech patterns are so much like 2017 Northernlion it's unreal
  • I was ready for a 12 hour video of Tyler trying to flawless a rougelike until he eventually collapses from exhaustion
  • Tainted Eden seems to break into Olexa's computer so now it's not just them rerolling upon taking damage, the entire game rerolls into a different one
  • @jackeea_
    Ackshually, it is possible to take no damage on Dicey Dungeons, you just have to be up against enemies that don't guarantee damage (like Magician/Space Marine), then get lucky with your drops and get shields ASAP 🤓
  • @SloobyJr
    0:00 Intro 0:38 The Binding of Isaac 4:04 Spelunky 2 6:07 Spelunky 10:59 Spelunky Classic 11:27 Slay the Spire 11:53 Enter the Gungeon 16:21 Forward: Escape the Fold 17:10 Space Gladiators 19:16 Mana Spark 20:49 Nuclear Throne 26:08 DemonCrawl 28:17 Spirits Abyss 29:27 Dicey Dungeons 29:54 Revita What a cool way to showcase these games! While it wasn’t the point of this video, it would be cool to see another showcase like this, especially since some of the deckbuilding roguelikes have unavoidable damage.
  • @malady420
    I love this. Some roguelikes that aren't in the video that I think would be possible to no-hit: Crypt of the Necrodancer, Noita, Hades, Magicite, Risk of Rain, Risk of Rain 2, Super Amazing Wagon Adventure. Some that I don't think are possible at all but would be interesting anyway: Nova Drift, Loop Hero, Sword of the Stars: The Pit.
  • @PruneauYT
    Chaotic, smoothly edited, intense, yet lighthearted. A great business card for what your channel has to present! :_olexaHEART:
  • @marice3703
    I love this concept and would like to see you do more things like this
  • The smoothness of switching contexts is amazing. Had to actually take notes to remember checking out few gems on Steam. Love your energy!
  • I like how the intro conversation makes it sound like rougelikes are almost Sisyphisian to play
  • Man went full Bennett Foddy mode at the beginning. Great content
  • @dead3y3_YT
    Such a cool idea, keep it up! Your work ethic/perseverance to get to this point is inspiring, I hope the channel keeps growing :)
  • this video was incredibly fun, id love to see another one with different games :)
  • This was a great idea, kudos to you, would love to see more things like this where you work in more rules and concepts and it becoming a full fledged gamemode