Tekken 8 Jin Guide (Best Moves, Combos, Frame Traps, Heat, Oki, Punish, Wave Dash)
19,176
Published 2024-04-26
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Time Stamps
Intro 0:00
Overview 0:20
Best Moves 0:55
Punish 3:55
Crouch Dash 5:45
Zenshin 8:50
Oki 12:10
Frame Traps 13:40
Heat 15:25
Combos 17:55
Wall Combos 19:15
Conclusion 19:40
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All Comments (21)
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As a beginner Jin player this will help thanks ❤
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As a franchise long Jin player I appreciate the tips on frames. I have always played with Jin ever since I was like 11 or 12. Since tekken 3 when he was introduced I have never switch main players. I use others for fun but Jin is my go to. We never paid attention to frames growing nor the plus and minus info on blocks. So this is cool to learn
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prob the best intermediate Jin guide I've seen - clear and concise with a lot of good info. tyty
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Wow... amazing content for not only beginner Jin players, but beginner Tekken players in general (with the introduction to terms like okizeme). Liked, subbed, and saved for labbing tonight. :)
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Best guide to Jin I’ve seen!
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one amazing frametrap that i always end up using is db1 into f4, this help check whether your opponent is likely to press when they’re midrange or if they’ll respect your pokes after getting hit
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Beautiful guide
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This format for a tutorial is SO good. I have been trying to learn xiaoyu but i feel like most of them isnt that easy to get into without knowing anything before watching
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Good One
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you have a nice voice, esp for doing guides
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good channel here
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This is a really great tutorial for Jin. Too bad I'm using control pad lol
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For the new ones heres i was hearing 4,4, 2 instead of forward forward 2 😂, even the subs says "ford for 2"
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Great video for jin novices
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During the Oki section, you talk about how ff3 leaves the opponent grounded, and i feel really confused. ff3 is a launcher for a full combo. Why would you use that to introduce oki concepts instead of when an opp is grounded from 1,2,3 or even 3,1,4 counter hit? Also, i don't think many people respect that 1,2,1 is a crazy launcher when you achieve a deep side step of a move. you need to be almost to the person's back, but then you can get a 90 damage combo from 1,2,1 > bf1,2 > bf1,2,df2, >cd4,1+2
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Great video I just wish I had some pizza
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Hey about Jin, because he has so many good moves I end up autopiloting , can you help????
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At 1:32 you mentioned that the string is actually interruptible. My question is do all jab strings were the 3rd hit comes out in 24 frames be interrupted with a jab of my own. Probably not because this game has no rules only exceptions Sadge also why cant u follow up with a jab punish after 4 hits when you are +10 why isnt it guaranteed dmg
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For some reason I cannot get the pick up off the first combo. The chf4