Minecrafts Most USEFUL Feature...

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Published 2021-09-05
The Pie Chart is Minecrafts most useful feature that not enough people use. It essentially acts as a vanilla x-ray. In this video I explain how to use it.

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Chapters:
Intro 0:00
Tutorial 1:08
In-Game Example 2:46

Minecraft speedrunners use lots of techniques for speedrunning. This video will show off the Minecraft pie chart and how to use "pie ray".

#minecraft #pieray #minecraftspeedrunning

Why are you reading the bottom of the description? lol.

All Comments (21)
  • @Roro_Studios
    Great video! Something worth mentioning is that the mob spawner can sometimes just be a treasure bastion, since those have magma cube spawners. Also, if the spawner is at a corner chunk of your render distance and you lower it by one, going one chunk in all four cardinal directions won’t make it show up. You are going to need to check the chunks diagonal to the one you are currently in. :)
  • @thomasfox7677
    Increase render distance: F3 + F Decrease render distance: Shift + F3 + F If anyone is wondering
  • @garfield1079
    One point you missed in the video is how to reset the pie-chart so it stops detecting rendered entities which is simply shift + F3 twice, but thank you for explaining everything else
  • @shadxw6281
    This video is underrated. I've been trying to use your bastion routes and your content is really informative. Subbed.
  • @gassug2
    pie raying in the end for end cities is cracked. saves so much time
  • @mageminx7551
    Speedrunners: I am 4 parallel universes ahead of you
  • For some reason the pi chart won’t reset after I lower the chunks like yours did. Once “mob spawners” are in, even if I lower my Render distance all the way, it won’t go away. The only way to do it is to quit and reload
  • @nugenki
    I watched 2 other videos, and the animation with the red green made it really click for my smooth brain. Thanks!
  • @DeathlyPhantom
    I was trying to find the entities myself for like 10 minutes and you showed me how to do it in 10 seconds, thank you so much!
  • @atauygur8104
    I generally forget liking videos and at first I forgot to like this video too and clicked some another video but I came back to just like this video , this video was THAT GOOD.Very easy to understand and not unnecessary long, thanks for this video.
  • Like and subbed. Thank you for this simple and to the point tutorial.
  • @eskailerwhite.7593
    I just want to say thank you for teaching me this thing. I dont even know that the pie thingy exists in the game. The way you teach things by simplifying it. It feels so good that i just learned it in a couple of minutes. I aint gonna make an essay tho, i just want you to appreciate my thanks. Good work!
  • @TomlinsTE
    Something isn’t right for me. The server I play on only allows 8 chunk render distance, so I just roam with the full 8 enabled until I see a chest and then back off the render to 7 in order to find the direction, which I did, but then after traveling about 7 chunks I don’t see the structure, so I back off the render distance to the minimum (2 chunks) and I’m still in range. So I go one direction until the chest drops out. Then I turn around and go back the other direction expecting to see the structure or the chest to drop off again after a couple chunks. I had to go 21 chunks before the chest drops off the other direction. It seems like this method is only narrowing the search to 400 chunks for me, if at all. I never found the chest or structure.
  • @CranzitKCP
    Quick question, some of the numbers under the Pie Chart were over 9, how do we select those?
  • @imaseal
    I remember watching this video while on bedrock. Since I got Java yesterday this is video is going to be helpful
  • @clem1154
    Thanks you bro, i'm a french student and your video is really easy to understand. THANKS YOU
  • @porwallop7169
    Great video! Ik a lot of people have already asked this, but on new versions the pie chart doesn't refresh when the render distance goes down, and you have to exit and reload the world. This applies even if the spawner is more than 5 chunks away. As of now have there been any ways found to get the pie chart to update when the render distance goes down?