Firewatch: An Adventure in Isolation

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Published 2022-05-09
You're in the wilderness in Wyoming to escape life. Your only human contact is via radio

Watch my Stanley Parable playthrough:    • The Stanley Parable: A Nightmare of N...  

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Everything you see in my videos is edited livestream highlights taken from my Twitch channel. My schedule is Tuesday & Thursday @ 7pm, Saturday & Sunday @ 3pm - all times based in Ireland.

Edited by Ashtaric, you can find her here: twitter.com/xashtaricx
And here: www.twitch.tv/ashtaric

All Comments (21)
  • @RTGame
    I've had this game on the brain since playing the updated Stanley Parable, and I really enjoyed playing it. We're gonna play more Stanley Parable on my Twitch tomorrow night too Genshin Impact
  • The Beagle is named Bucket... Dear god, it's a reassurance Bucket.
  • @guswns929
    Can't believe they turned that short segment from The Stanley Parable into a real game
  • @dankart4924
    Fun fact: if you wait for a few minutes at the end, the helicopter will just leave and abandon you, then the game just ends.
  • It's really interesting that the devs chose the name 'Delilah', famously associated with treachery and/or seduction. I like the narrative significance of that, because she wants to "meet up", knowing that our character is married, and for a majority of the game we don't know if we can trust her. But in the end, they choose to subvert all that (to an extent).
  • @drag0nerd
    The fact that Dan showed his desktop for about 5 seconds and people immediately exposed him for playing Genshin Impact says a lot about his target demographic
  • @ja-yjtbd9932
    Haven't heard anything of this game in years but respect to Cissy Jones as delilah and Rich Sommer as henry. It takes actual skill to run an entire game mostly on just the voices and conversations of these 2 characters
  • @christybee3029
    So I’m a biologist in Wyoming that has done research in the Shoshone National Forest. This game was beautiful and really encapsulated the isolation of being in the Wyoming wilderness. Absolutely stunning!
  • @kneau
    1:05:15 They were not kidding when they scored Henry's "Susceptibility to manipulation" as '9 out of 10'
  • @dazcarrr
    this looks like a game where you play as a creepy man spying on innocent civilians from high up in your creep-tower
  • I'm very glad RT actually liked the ending, as many streamers complained about it but by not giving Delihla a actual figure it allows everybody to think of her differently as she encompasses different things for every audience.
  • @AgentKilo
    When he went into the cave, Henry used to have the option to sing "I bless the rains down in Africa" but they patched it out, presumably for copyright reasons.
  • @SaltSpirits
    It’s worth noting that when you mentioned age, you weren’t late 20s anymore. You were late 20s in 1975, when you meet Julia, but by the time it mentions her drawing plants, it’s 1981, so you’re early to mid thirties then, by the time she passes at the end of the intro, it’s 1985. So that’s late thirties. You’re gifted a typewriter 4 years later in 1989, and that would make you late thirties to early forties. It then states that “Months go by” so you can add a few months to the end of that as well. They spent a decade together and knowing that makes it harder.
  • @StickMaster500
    Stanley Parable is so meta that it can briefly put you in a game from 2016 such as Firewatch and cause people to start playing the game again. That, or it’s RT showing his undying love for Genshin Impact
  • @FredericoASousa
    Hi Dan. I'm a nurse and have been for the past 2 years (yep, right as soon as covid started). In the beginning of my career and while I was studying (for around 4 years) I worked extensively in nursing and care homes both in my home country and in the UK. I've dealt in dept with dementia and families of people with dementia. I know YouTube is not the place for a thesis or a big rant about it, but I just want people here that are experiencing it in their families or that might experience it that you are never alone. Having dementia or living with a close loved in with dementia is one of those life adjusting situations that many families have to deal with. One thing you have to get to terms with is that there will never be a right way to deal with it. Doctors and friends can only give council, and it's up to you to decide how to move forward. The trick is to not second guess yourself. Dementia doesn't have a cure, and while it slowly robs the loved one from your life, running from the truth is usually not the right path. But going down a mental spiral is also not the way to deal with it. Like all problems that drag on for years and decades, it can take a big part of your life. Living with it, accepting it, accepting that life will never be the same, and that that fact is okay, is essential, the same way grieving is essential to life. You have to accept your choices and accept that you can't change the outcome of some aspects of life, or risk being consumed by situations outside of your control. In the end the best we can do, is do the best for those beside us, and best for ourselves.
  • @Rios-ov3xi
    Actually, assuming the dnd character sheet was rolled using the typical method of rolling 4 dice, picking the highest 3, the average total score is 73.4. Brian’s score total after racial bonuses is 73, meaning the total of the dice rolls was 70, with the most common racial bonuses being +3. This means that his average dice rolls were 3 points below average, making them totally normal, just looking a bit inflated due to the bonuses going into the already highest stats.
  • @saacattaac007
    This is a good video, but I think you cut out (or just didn’t get to see, it’s been a while, so I don’t know if it’s a guaranteed dialogue or if it’s optional) one of the best lines of dialogue in the entire game. When you enter Delilah’s lookout, right at the end, she tells you that everyone is evacuating, and that the fire got too big to ignore and that they should’ve dealt with it sooner or something like that. I don’t remember the exact lines of dialogue, but I remember it struck me as such an incredible line because it made me realize that this game, in the end, is a metaphor for dementia, or other life-changing problems that you’d want to run away from. You can spend the entire duration of the problem’s lifespan “watching” it from a distance, pretending you’re doing something useful towards it, but in the end, the fire is still raging and burning acres upon acres of forest. You ignored it for too long, and it became impossible not to notice, almost suffocating. In Firewatch, you aren’t doing anything of any importance. You let your fires rage on, you even give them a dumb name in an attempt to make it seem like it’s not as important, but in the end, it forced you away from your escape.
  • @samreid6010
    I mean, Dan was snarky about the 30 cents an hour raise but considering lookouts are on the clock 24/7 all summer, an extra 30 cents per hour in the 80s is pretty damn good
  • @brannwen
    Firewatch is one of those games that makes me.... melancholic, almost? The sense of scale with the area you're in, you can basically explore everything, and your only companion is someone you can't see using a radio to talk to you. The game is gorgeous! I just wish it didn't make me want to cry just by sheer overwhelming isolation lmao
  • @X-SPONGED
    "You picked Beagle, and named him Bucket" Even outside The Stanley Parable 2, [1:29] Emotional Reassurance Bucket will always be there for us. Truly goes to show how humanity doesn't deserve The Bucket, huh ?