Sketch Constraints Made Easy in Autodesk Fusion [UPDATED!]
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Published 2023-12-07
🕰️ Time Stamps for the Time-Strapped:
00:00 Welcome to the video!
00:18 What are sketch constraints in Autodesk Fusion?
01:28 Horizontal/Vertical constraint
02:12 Coincident contraint
02:42 Tangent constraint
03:29 Equal constraint
04:13 Perpendicular and Parallel constraints
04:35 Fix/UnFix constraint
05:02 Midpoint constraint
05:30 Concentric constraint
05:52 Colinear constraint
06:22 Symmetry constraint
06:52 Curvature (G2) constraint
07:25 Automatically adding constraints
08:17 Deleting constraints
08:53 Finding the possible constraints
09:43 Thanks for watching!
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All Comments (21)
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First-class explanation. Crystal clear, quick pace, and excellent examples of each constraint. đź‘Ť
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The best lesson on constraints I have found! Thank you!
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This was a perfect no-frills explanation of constraints. The biggest problem I have is remembering when and where I can/should use them. I saved this video as an easy reference to watch periodically, which should help me be more proficient with Fusion 360.
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I didn't understand constraints until now, it was the thing that made me give up on Fusion 360, now i need to practice these things so i can get back into it. Thanks for this video, very help full.
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I'm still hoping that we could get a bit more information in sketches in regards to which constraints an object you click on already has and such. Perhaps not as advanced as what Solidworks does, but some way to more easily delete a specific constraint that belongs to a specific object would be nice. Some times it is very hard to identify which goes where in complex sketches.
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Very helpful. However, I wanted to learn more about constraining an entire sketch, not just sketch objects, especially those with spline curves. Please follow up this excellent tutorial with one that ends up with a fully-constrained sketch, which remains elusive to me in some cases. Thank you!
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Fantastic - quick - efficient - video! Great job.
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I appreciate you taking the time to make this video! I did not know that about being able to highlight and delete a constraint. Good stuff. Thank you!
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A very well done, concise and articulate video on some key features of F360.
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this was incredibly helpful! thank you for the clarity and ease to follow.
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❤ thank u for such a wonderful, insightful, useful and short handy video.... this is just awesome. Thank you again.
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Thank you! Very clear and concise.
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Perfectly done. Thank you.
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OUTSTANDING video. very, very helpful. I hope you keep videos like this coming! thanks!!!!
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Very good explanation, thank you! You are born teacher.
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Great Tutorial Ollie!
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Amazing stuff. Thank you
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Always appreciated. When using the any constraint, does it matter which entity you choose first?
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With regard to the Horizontal/Vertical constraint, I do understand how one item may already be constrained so that the result is that there is sometimes an unforseen movement of one item relative to the other item. But... rather than suggest that the user just try it, then Undo it if they do not like the result, there should be an indicator as to what will happen before it does. Generally it should follow the Constrain this to that rule. And when will happen, there should be Green tint on the hover of the 2nd item. If it will not be able to follow the 'This to That' rule, the 2nd object should turn Yellow when hovered over. Finally, if neither of 2 object can move due to their already being constrained, the 2nd item should turn Red when hovered over. This tells the user what is about to happen and the Undo if you don't like what you get is resolved.
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That was helpful. Thank you.