Unwrapping in 3ds Max: 02 Applying & Customizing Checker Materials

Published 2018-11-02
Video Timestamps:
0:53 - Applying the Default Checker Image in 3ds Max
1:50 - Applying the Default Checker Pattern in 3ds Max
2:10 - Fixing Broken UV's
2:45 - Altering the Tiling of the Default Image or Pattern
3:27 - Using a Custom Checker Image
4:27 - Customizing the Default Checker Pattern
6:07 - Creating a custom Material to add to your Geometry

In this second video we explore the various ways in which you can both apply a checker material to your object in 3DS Max but also a few ways in which you can customize it as well.

All Comments (3)
  • Loved the way of your explanation.. keep it up. Subscribed.
  • @tslodplfan1
    This series and the beginner's guide to Substance Painter were extremely helpful for my modeling class project. Thank you so much and keep up the good work :)