Unwrapping in 3ds Max: 02 Applying & Customizing Checker Materials
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Published 2018-11-02
0:53 - Applying the Default Checker Image in 3ds Max
1:50 - Applying the Default Checker Pattern in 3ds Max
2:10 - Fixing Broken UV's
2:45 - Altering the Tiling of the Default Image or Pattern
3:27 - Using a Custom Checker Image
4:27 - Customizing the Default Checker Pattern
6:07 - Creating a custom Material to add to your Geometry
In this second video we explore the various ways in which you can both apply a checker material to your object in 3DS Max but also a few ways in which you can customize it as well.