How much Money my Game made (1 month)

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Published 2024-04-10
In this video I detail how much money my game made on Steam in one month and what it actually means // Indie game revenue.

⚔️ Mortal Glory 2: store.steampowered.com/app/2216660?utm_source=yt
💎 Patreon - All sales reports: www.patreon.com/redbeakgames

⚔️ Chambers of Devious Design: store.steampowered.com/app/1650860?utm_source=yt
⚔️ Mortal Glory: store.steampowered.com/app/1097530?utm_source=yt
🧙 Discord: discord.gg/uhyB8VzcB2
⭐ Twitter: twitter.com/RedbeakGames

💰 PREVIOUS MONEY VIDEOS 💰
How much Money my Game made in 1 month // Indie Game Revenue
   • How much Money my Game made in 1 mont...  

How much Money my Game made in 2 years - Indie Game Revenue
   • How much Money my Game made in 2 year...  

Should You Make a DLC? // Indie Game DLC Revenue (+ Update on How Much Money My Game Made)
   • Should You Make a DLC? // Indie Game ...  

How much Money my Game made in 1 year - Indie Game Revenue
   • How much Money my Game made in 1 year...  

0:00 Gross revenue & wishlists
1:04 Copies sold, sales chart, regions
3:08 Patreon perks
3:36 What do the numbers mean?
8:11 Comparing to other games
11:23 Answering quest

All Comments (21)
  • @AuroDev
    Hope the video was enlightening! Let me know what you think about the numbers. ⚔ Mortal Glory 2 on Steam: store.steampowered.com/app/2216660?utm_source=yt 💎 Patreon - All sales reports & other perks: www.patreon.com/redbeakgames 💰 PREVIOUS MONEY VIDEOS 💰 How much Money my Game made in 1 month // Indie Game Revenue https://www.youtube.com/watch?v=9xhYwp2gTaw How much Money my Game made in 2 years - Indie Game Revenue https://www.youtube.com/watch?v=7aT9tQeE5oE Should You Make a DLC? // Indie Game DLC Revenue (+ Update on How Much Money My Game Made) https://www.youtube.com/watch?v=r9i9ioCtTWg How much Money my Game made in 1 year - Indie Game Revenue https://www.youtube.com/watch?v=th51QyN3avE
  • @SeahorseGames
    Happy to see that you outsold devious designs in 3 days, must've been a relief! Looking forward to the next project man <3
  • As always very interesting. This shows how difficult and time consuming is making a videogame, especially as a solo developer. Contrary to the common belief, releasing a game doesn´t mean you are finished with it. Looking forward to your next project.
  • @manmathpaste235
    commenting for the YT algo. It makes me happy and sad at the same time to see you follow your game dev dream but at the same time how difficult it is to make a living out of it. Respect
  • Congratulations on achieving such great numbers! I've been following your channel for a long time and am really glad that your efforts have paid off.
  • @elmarulian
    Congratulations! Also these kind of videos are reeeeeeally helpful, many thanks for all the insights you provide with your experience
  • Really appreciate you being so open on these things. Helps other devs understand and have a better perspective of what is possible
  • @dougdeming3115
    I'm so glad that your game did this well, I bought MG1 and enjoyed it thoroughly. I haven't gotten MG 2 because I'm currently super busy myself on my own project as well as raising kids and all that other jazz I just don't have time to jump into something new right now. But, I hope it continues to provide value to you and hope you can make your next project with much greater ease.
  • @jexilef
    Great video Auro, thanks for being open so open and transparent about your process and its results. Very inspiring!
  • @AnimalPersonhood
    It's super helpful to get insight into your business thoughts and breakdown, and inspiring that you are making & releasing games. 🔥🔥 Thanks for sharing!
  • @DavidReidChannel
    Congratulations my friend. Those are great numbers for your first month. It's very informative to see Gross versus Personal income. Thanks for sharing, hope the sales keep coming in.
  • @MideyDev
    Congrats on releasing another one, being able to do this 3 times is incredible!
  • @andydom729
    Congrats on the release and glad it met you expectations on early sales. I know how much work it takes to make a game like this (I'm currently doing just that). So to get it all done and released is a great achievement. Hoping your sales continue and you get everything you need to continue in game development.
  • You deserve it Auro, good work and congrats! And as always, super useful videos!
  • @mario_actually
    Happy to see you are happy with the results. Wish you a healthy long tail for the game. Very thankful that you are so open with your numbers on here.
  • @MaxAngor
    I hope my coverage helped. I'm up to 24 hours played. I greatly appreciate the tooltip scaling and all the inherent accessibility you put into it. If you release that DLC, let me know and I'll cover it again.
  • Hey! Thank you for sharing this. I'm planning to release my game later this year, and after spending 4 years making it, I hope it will break even at least. Good luck with your future projects!
  • @NatiCartoons
    Congratulations, Auro ! Thank you for sharing it with us ! I'm wishing you big success for the future ! 🙏🙌. Looks a bit harsh to see what percentage of the sales the developer gets at the end 😩
  • Congratulations! You are doing really well! Being a solo game developer is quite hard, so great job!