OpenGL Collision Detection with glReadPixels

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Published 2018-05-27
After spending some time on sophisticated, math intensive collision detection, I decided to try a method I thought of, using GlReadPixels, to detect collisions based on the color of the adjacent pixels. It works great! It is easy to implement, and the rendering cost, is not practically significant.

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  • Awesome game..... Big Like 👍 thanks for visiting my channel last week Passing by your channel to show you my support 😊💖