Mythic WoW Raider gets HYPED watching JoCat's Caster DPS guide

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Published 2023-10-28
Check out ‪@JoCat‬ 's Original video here:
   • A Crap Guide to Final Fantasy XIV - M...  

Today we take a look at JoCat's FFXIV Caster DPS crap guide and I actually learned a couple of things I'd like to try out with my jobs and FFXIV gameplay!

I've started my first playthrough of Final Fantasy XIV over on Twitch. I hope some of you will join me on this adventure!

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All Comments (21)
  • @gboles97
    Fun fact since you asked about samurai having casts. In the 2 minute rotations for samurai and summoner, samurai actually has more hard casts in total than summoners
  • @Kzar5678
    Blue Mage also has the Masked Carnivale which is basically a bunch of puzzle fights specifically designed for BLU where you need certain spells for each fight to deal with a certain mechanic and they get REALLY niche like casting Blind on an enemy with Reflect to blind yourself to avoid an eye marker. Its a lot of fun and the final few fights are legit full on bosses that you get a fancy title from if you do the fight perfectly
  • @bendonatier
    I will say if nothing else blue mage probably has the second best job story behind dark knight. Without getting into spoilers, the litteral introduction quest starts when a cop asks you to help her arrest the man who will be your teacher for fraud.
  • @ShinryuMasaki
    Summoner's story is actually pretty good too. The person giving you quests for it is actually Y'shtola's sister! And while not as powerful as her, she's pretty badass in her own rights, facing some enemies in battle that would make Y'shtola go "YOU FOUGHT AGAINST WHAT?! ARE YOU INSANE?!" because as far as she knows, her sister is just a conjurer chilling out in Gridania.
  • @BlitzAce987
    Something notable for Castbars and slide casting. If you bind an Emote to your hotbar whilever you are casting it will grey out as unusable. However you'll notice that it lights back up as usable well before the cast is finished, as soon as it is lit up you can safely move and successfully slide cast
  • @Lordoftheapes79
    Summoner's Endwalker rework might have made it a bit on the simplistic side, but it gave Summoner a level of potential that it lacked before. Additional primals can now be added to their repertoire which was pretty difficult before. Albeit, we're going to have to wait for new spell animations to be designed.
  • @dalgona4819
    Also the most painful part about Casters is when you get slapped with the Paralysis debuff which impacts your already long-ass casting time XD
  • @budus2
    Summoner is basically a rollerblading chad caster with a doggo
  • @Domura
    Scholar is probably the most strategic class, not only because it's thematically considered to be a strategist-style job but they live in the spot of pre-mitigation healer. A lot of their tools for healing are meant more to prevent the damage being done than to heal reactively, which is where White Mage shines. So a SCH needs to know the fight well enough to know when to cast what for the best performance. BLM follows after with needing to know the flow of the battle because they're one of the hardest punished if they pop Triple Cast and Leylines and the boss phase changes, completely wasting your set up.
  • @doctorcis3510
    One nice thing about Summoner, there are story beats locked behind you having a role at a certain level. By having Summoner leveled, you also have Scholar leveled, so that's two roles down. In addition, when learning raids some other casting classes will start summoner for learning so they'll get down the fight rhythm so they know what to do to bring Black Mage, as Black Mage needs you to know when you can afford to stand still.
  • @dalgona4819
    while there isn't an indicator as to when to slide while slide casting, a good way to know when to move is when, for instance, your emote or potion buttons on your hotbar become available to click iirc.
  • @dumpsterfyre278
    You get the feel for slide casting. I play BLM a lot and have almost gotten it down to a science. Just pay attention to your animations. Once you’re about to sling the spell (before you whip your staff forward) you can move. It becomes almost second nature after a minute. Really easy.
  • Yeah, Reaper has two casts (well, three, kind of, but the third you only use during downtime): Your ranged attack (which becomes an instant cast if you use either of your teleports), Communio (burst finisher), and Harvest Moon (which is a two-part attack with the cast being a charge you can hold and the cast is instant outside of combat).
  • @VashimuXIV
    JoCat is a blessing we don’t deserve, and damn was he spot on about us Summoners. Still my favorite caster DPS though, because damn is it satisfying to watch things explode using primal powers.
  • @GWRaynor
    There's an easier way to tell when you can start slide casting than using emote buttons. You can start moving again once the cast time gets to 0.50 seconds remaining. For jobs with shorter cast times this means you can start moving with as much as a third or more of your cast bar still left.
  • @DoktorWieg
    One of the reasons why the caster DPS actions tend to show bigger damage numbers than other jobs is that unlike any other (except healers to an extent), they do not have a 'casting auto-attack'. This means that their damage is 100% derived from their spells whereas tanks, melee DPS and ranged DPS have auto-attacks which passively deal a small amount of damage automatically. So that lack of auto-attack is rolled into their spells which tends to make them appear to do more damage (and a skilled BLM, RDM or SMN will usually end up dealing a fair bit more damage overall). My favorite casting job being Black Mage, I've gotten pretty good at its rotation and mechanics and I think a few things were glossed over in the video. For one, the BLM gets 2 procs that will both ease the sustaining of their Enochian buff that improves their damage (and allows free casts of your most powerful spells, Foul and Xenoglossy every 30 seconds) as well as both do burst damage and sustain your main DoT, Thunder I/III and Thunder II/IV. "Firestarter" let you cast "Fire III" for free and with no cast time which is a relatively hard hitting spell while under your fire stance (Astral Fire) and also reset your Enochian timer to full while "Thundercloud" lets you cast any "Thunder"-type spell for free with the added bonus of dealing the full damage of their DoT duration at once while also reapplying the Thunder DoT on all enemies hit. Firestarter is triggered by "Fire" (and later "Paradox") at a 40% chance while Thundercloud is triggerd on every DoT tick at a 10%/3% chance (10% for the single target Thunder spells, 3% for the AoE Thunder spells). So depending on your luck, you may well weave a few Thunder spells for free which, in dungeon pulls, pulverizes enemies. Red Mage is definitively more newcomer friendly as well as versatile since it allows you to not be hampered as much by casting while also giving you a lot of mobility options (a gap closer and a backflip). The tempo of the Red Mage is fun once you understand that you have some spells that are meant to be used through Dual Cast and since your second spell is instant, you have all the duration of a GCD to move, meaning every other cast is free movement. Even so, their ability to heal relatively well as well as abuse Dual Cast to circumvent entirely the cast time of Verraise (their battle raise) means that they can single-handedly save a raid party from a wipe by quickly bringing back party members whereas all other casting jobs with a raise (Healers included) will only be able to instant-raise every minute with Swiftcast and otherwise need to hard cast their Raise ability. And it goes without saying that their flow between a rushdown melee combo to chain casting high power spells as finishers look very cool and are satisfying. As for Summoner, it used to be a pet class based on DoTs (think Warlock from WoW) which was revised a few times in small ways and was a very technically demanding job to play. However, with Endwalker, the SMN got completely overhauled to its current form which incidentally also makes it act more like Summoners / Callers from past games. It's current form is much simplier than how it used to play mostly because you no longer have to juggle DoTs and you pet abilities are entirely under your control. The flow works as follows : you use Aethercharge / Summon Bahamut / Summon Phoenix to enter an heightened state where your basic spells are enhanced (and with SB and SP, also summon the corresponding demi-primal) which last for 15s. Once those ability expires, you then get 1 charge of each of Ifrit, Titan and Garuda to summon in the order you wish; all three come in using their signature ability as a high damage AoE while also granting you use of spells aligned with their element : Ifrit let you long-cast a high damaging single target or AoE twice, Titan let you instant cast 4 mid damaging single target or AoE 4 times and Garuda let you rapid instant cast 4 low damage single target or AoE 4 times. At later levels, you also gain the 'favor' of either Ifrit, Titan or Garuda that let you use another signature ability of theirs : Ifrit let you use a 2 part instant AoE spell combo which starts with a gap closer, Titan let you instant cast Mountain Buster after every cast of your 4 aligned spells while Garuda let you long cast a damage AoE on the field. After the minute since your last Aethercharge / Summon Bahamut / Summon Phoenix is up, you can then cast it again (and in the case of SB and SP, you alternate between which becomes ready to summon).
  • @MrTjonke
    Easy way to kno when you can move and not interrupt "slide casting" is to put an emote on your hotbar, when it is able to be used you are free to move no matter the % of the castbar.
  • There actually is an indicator for the slide casting! If you put an emote on your hotbar, the emote is unavailable while casting unless slide casting is available, so the emote on the hotbar acts as a slide casting indicator. As a black mage main, I find this very useful. That being said, it is the sort of thing you should just learn the feel of instead of relying on the emote to tell you
  • Black mage has long bar times to go with their big damage, redmage gets dual casting which lets them cast an instant, they use it with shorter casting spells to skip the lomg res timer and res party members, summoner charges their bar for 15 seconds then picks a color, two out of three of the colors are instant casts and the last one is long and you have to stand still but does the most damage.