Chess But I Can't Move Pawns

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Published 2023-02-06

All Comments (21)
  • Martin desperately wanted to show off a new move he'd learned - but he needed you to push the pawns you had in order to en passant.
  • i would love to see the analysis of this one. "75 missed wins" "48 blunders" "23 mistakes"
  • @Supergoon1989
    13:20 "Can you please move a pawn!??" He says...while putting Martin in check. So no. No, he literally cannot move a pawn.
  • Nelson - "Martin, can you please DO something?!?" Martin - glares at Rh1, Rg1, Rh1, Rg1, Rh1, Rg1, Rh1, Rg1, Rh1, Rg1, Rh1, Rg1....
  • Martin: I'm trying very hard to blunder, but he just refuse to catch the chance
  • martin fact. He never randomly move pieces into danger. He always need more than 1 attacker to capture if there is only 1 defender.
  • @CPWN18
    Challenge: play Martin but you’re only allowed to move your pieces (and pawns) one square per move. That means the knights are stuck but all other pieces can move, diagonals are still 1 move.
  • @ic6406
    27:46 Qd8+ was the best because you capture d4 pawn after that and the queen covers mating square
  • @floodinmon14
    This was a good challenge; it was like Martin knew were doing this challenge and not to take your pawns
  • @tomc.5704
    I think the play is to get a rook out, capture all Martin's pieces (not pawns), and then trap/stalemate the king FORCING Martin to move pawns forwards and capture
  • @TomBarrister
    A faster strategy is put your knights in harms way of the opponent's pawns at F3 and C3. The opponent will capture the knight, which will put it within reach of your pawns. It will capture a pawn on its next turn, allowing you to free your pieces.
  • @Skater711
    10:23 Martin the entire game watching Nelson move his rook one spot over and over again:
  • @tonghang3131
    I love how it has evolved to a ChessSimp type videos
  • I scrolled down the comments and someone already mentioned the missed opportunity at 10:48. Ne3+ won white's Queen (due to the fork).
  • @ukaszpiatowski2364
    Idea: you can move a piece only if the original pawn in front of it was captured. This way you start only with pawn moves and the more you sacrifice, the more you can use
  • Would like to see a variation of this idea but you choose where your pawns are before the game starts. In theory you could place all of them right in front of martins pawns and sacrifice them all or try to strategize
  • @artursverza
    It was so painful to watch how nelsi does not see that he could move the king to d1 and then rook to c1.
  • @astron800
    You are forgetting the fact that your pawns still have a use. You cannot move them, but Martin doesn’t know that. Your pawns still provide protection.
  • Your checkmate at the end depends on your ability to capture the king with your pawns if he moves. However, you can't move your pawns. Because of this, your game only ended with a check as you immobile pawns won't put the king into check if he moves to them.