FFXIV DAWNTRAIL JOB TRAILER HEALER ANALYSIS

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Published 2024-05-19

All Comments (21)
  • @heyimbilliejean
    On the card thing, they explicitly said you can "pick out which to use" (referring to the sequencing) in the live letter.
  • @HigakiRinne
    Just because they didn't show some abilities in the trailer doesn't mean they're gone, they skipped a lot of stuff for time including stuff we know for sure isn't gone like Goring Blade or Astral Flow or Heart of Corundum
  • @TheElix07
    I have definitely been waiting to hear your thoughts on the healer stuff so thank you! Some things I observed from having studied this trailer very closely and I am interested in your perspective. As such, I'm sharing my tin-foil hat hypotheses here (apologies for the lengthy comment): -It looks like Divination is going to 20s (assuming the timings buff here are consistent with what they will be in the final ship of Dawntrail). I noticed Brotherhood was also 20s. That makes me believe that they are opening all 2 minutes that were previously 15s to 20s, so it is possible to fit the extra buttons in. That said, I think Assize will still be sticking around too. -AST card/mit healings might be like actually single target mit/heal up like protraction/krasis. Agreed that it feels weird that they’d tack this on to another stack of ED and CI which already exists, but I guess they’re trying to get creative with how the cards work with the kit now. I didn’t notice the order of play, but I fear they are changing it to be one button for play. Also thinking that AST mana regen will be more SCH like (still on draw every 1 minute so basically AF). -My opinion that all healers are getting a follow up to their 2m/damage (in the case of SGE that doesn’t have a legit 2m), so the AST attack you saw is likely the follow up to Divination. I also think the SGE attack we’ve seen is just their new attack because Phlegma is also “free-floating.” -It feels awkward to me that they would give regen healers another “big” heal as a pinnacle following Macrocosmos and Liturgy in EW, so I’m banking on them getting another party mitigation instead at the pinnacle (which is my current hypothesis for the final move on both WHM and AST). I think it might be decoupled from Temperance unless they have plans to really up the ante on damage out in DT. I also think they are considering more pure heals for shieldies a la party-wide Kardia and Seraphism. -I think Seraphism is just pinnacle rather than a replacement to Dissipation since fairy is still around when they cast it. -Agreed with your observation of E. Tactics giving instant cast adlo/succor. My hypothesis is that they are making E. Tactics provide instant cast in general. Maybe even some adjustments to what level you get it because low level SCH suffers from no real ability to aoe pure heal the way that SGE can. One thing that I know we probably won't get until the actually deets come out is some of the QoL updates I wish they'd apply to SCH, but given your thoughts about how things skew more to SCH than SGE, I'm interested in your perspective. A long time gripe of mine is that Fey Illumination feels outdated and left behind in a world where SGE has access to a 30y regen in Physis that also boosts all heals in (instead of just GCD). Do you think an update to Illumination to increase all heals tips things too far out of balance?
  • @zhemosaika
    Thanks Momo! Can’t wait to hear your takes on all the healers at max level.
  • @viszzz3133
    After Eukrasian Dyskrasia applies AOE dot, you can see the dummy play the debuff-expired vfx like 0.2s later, that perfectly lines up with the ST dot applied 30s before - if the single target and aoe dots were mutually exclusive, I believe the expire vfx would not be there? Since it would just change the status and keep ticking. So most likely, the two dots stack.
  • @defiantmars9910
    I will continue to hope that all the Healers get a few more damage tools. Getting follow-up attacks like the Presence of Mind attacks or the Chain Stratagem DoT are nice, but that still doesn't help the earlier levels feeling somewhat stagnant, especially if Assize or Earthy Star end up going away. That's sort of the opposite direction I think most players would want, even with higher healing requirements.
  • @neru1835
    Wow momo fantastic analysis yet again!! Keep up the great work. Fantastic thumbnail as well very creative ha ha ha ha ha ha ha
  • @cina9218
    I don't think "Pan-Kardia" comes off Pneuma, just used after it in the trailer. I see this as a new button that you get along with the less-than-great Soteria and its new reduced CD. You can see in the trailer they use Pneuma then Kerachole then the "Pan Kardia" skill. I don't think they are linked at all.
  • @thiagoloss2842
    Obviously taking this with a big grain of salt, but the datamined data we got from the benchmark build still had earthly star on AST's kit. It doesn't say anything about ED or Assize tho
  • @ComposerCharlie
    I'm not sure if this will actually affect gameplay, but I thought it was interesting that the second "heal" card was used after a Helios cast and before Microcosmos procs. It also might be significant that the Astro targets themself with the Heal card both times - if its just a ST heal, they could have tossed the first one to the healer to show its the Heal card, then tossed the second to one of the other two to show that is just a direct heal or HoT. The AST doesn't actually use a heal after either Heal card is played. Maybe its a DMG up buff for the Astro themselves? To make up for the lack of Astrodyne and our crappy potencies?
  • @itsshauta
    I'm a little sad about the RNG removal on AST, but I think I'm willing to sacrifice the RNG for more different card effects again
  • @vlashin_
    I think you might be overthinking Assize... there are so many abilities anymore that they're not going to waste time on animations that aren't updated/changed in any way. You could still be right, but being missing from the trailer doesn't mean they're removing it.
  • @OryzaMercury
    hi momo good vid👍i think ogcds they didnt show like assize won't be deleted, but agree with most of everything else u said
  • @LycIrisAurora
    Really curious the purpose of using emergency tactics before the succor in seraphism. Also maybe ET got a charge.
  • @GoatSays
    I just want a more interesting damage rotation. We already have so many tools to heal but doing damage is so boring.
  • @addee8978
    I think we will have 1 play button as before but depending on what role you play the card on it will use the correct one. If you use play on a dps it will consume the dps card and so on.
  • @Oizys0miseria
    For WHM i wouldnt say Assize is gone, its a big part of their MP regen as well. They mention Astrodyne specficially going, so i dont think theyre removing anything, unless its truly unneccessary (Cure 1 please) I dont think WHM actually gains any individual buttons, i guess the gap closer, but PoM will get replaced by the 3 OGCDs, Temp will get replaced by super heal. ASTs skill is interesting, after the Lion roars, everyone applied a buff/debuff, so maybe its kind of like a "Hit enemy, Next attack will buff healing recieved/reduce damage" Since it works on AOE too, good for dungeons, can imagine throwing it on a bunch of enemies, and giving the Tank HP restore for every attack they recieve I think their last move is an upgraded Celestial Opposition. Its the same character animation, where they lift the globe above their head, maybe using Neutral Sect buffs it for 30s or something Alternatively it could be a replacement for CU. I feel like alot of Dawntrail is speeding the game up, and kind of enforcing movement and using specific skills. CU is obviously really strong, but i think for new people it falls into the trap of "im gonna sit here and hold this skill", but high end content, it kind of removes some of that akwardness of the skill. People almost never just sit and hold the skill. Its a bit morr intuative to have CO heal, and CU mitigate. SGE is just more SGE, their AOE Kardia is fun, and i think it gives more value to Soteria, which previously was kind of overkill in 95% of situations SCH, im glad you caught that ET seems to make skills instant cast. Its possible that Seraphim allows you to use ET, and still retain the shield effect, but being instant cast is nice
  • @GimmeTOKYO
    While I’m happy for the new abilities and 2 minute attacks, I’m sad there no upgrades to their standard attack or dots
  • @moosecat00
    I'm wagering damage follow ups have 20s duration based on Pictomancer footage, I'd also wager En Avant is the movement based on both wording and Pictomancer.
  • @touch_detective
    your thumbnail game has been amazing lately please keep it up