How to Make a Character in Daggerheart | Open Beta

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Published 2024-03-12
Game Master Matthew Mercer and fellow Critical Role founder Travis Willingham create the Campaign 3 character Bertrand Bell using the Daggerheart character creation system.

Our Daggerheart Open Beta Playtest is now open! Sign up at www.daggerheart.com/
Please play often and submit your surveys at www.daggerheart.com/play

Learn more at critrole.com/daggerheart-open-beta-playtest-is-liv…

All Daggerheart Open Beta Playtest materials can be accessed via PDF on www.daggerheart.com/ and drivethrurpg.com/.
Daggerheart digital character creator and Nexus are also available virtually at app.demiplane.com/.

Written and produced by Kyle Shire
Produced by Maxwell James
Edited by Paul Foyder
Animations by Christian Brown
Graphic Design by Bryan Weiss & Jordyn Torrence
Additional Animations by Max Schapiro
Sound by Chris Willmott
Camera by Eric Thompson & Nate Corys
Quickstart Adventure sketches and One Shot Artwork by Shaun Ellis
Sound mixed by Poolhouse Audio

CURRENT DAGGERHEART CREDITS:
Lead Game Designer: Spenser Starke
Additional Game Designers: Rowan Hall, Matthew Mercer, Alex Teplitz, Michael Underwood
Additional Writing: Layla Adelman, Carlos Cisco, Felix Isaacs, Erin Roberts, Eugenio Vargas
Combat Wheelchair Design: Mark Thompson
Developmental Editor: Laura Hirsbrunner
Archivist: Dani Gage
Senior RPG Producer: Elise Rezendes
Junior Games Producer: Alex Teplitz
Additional Production: Alex Uboldi
Art Director: Anthony Jones
Associate Art Director: Leesha Hannigan
Playtest Program Coordinator: Brieger Creative
Lead Graphic Design: Matt Paquette & Co.
Additional Graphic Design: John Harper, Vee Hendro
Consultants: Daniel Delgado, Rue Dickey, Rob Hebert, James Mendez Hodes, David Lezzi, Erin Roberts, Christine Sandquist, Rogan Shannon, Mark Thompson
Lead Concept Artist: Shaun Ellis
Cartographer: Marco Bernardini
Artists: Juan Salvador Almencion, Zoe Badini, Paul Scott Canavan, Kristina Carroll, Stephanie Cost, Nikki Dawes, Benjamin Ee, Geoffrey Ernault, Laura Galli, Juan Gutierrez, Leesha Hannigan, Hendry Iwanaga, Anthony Jones, Samantha Joanne Key, Priscilla Kim, Michael Lim, Linda Lithén, Samantha B. Lucas, Julia Metzger, Reiko Murakami, Jess Nguyen, Irina Nordsol, Tamara Osborn, Mike Pape, Simon Pape, Jen Pattison, Marzena Piwowar, Andreas Rocha, Ernanda Souza, Jenny Tan, Rafa Teruel, Mateusz Wilma

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All Comments (21)
  • @stevemahan4212
    I love that they're making Bertrand, and there is a pile of Werther's sitting next to Travis's tankard
  • @sinbycosvi9
    I love that Travis is the Daggerheart guinea pig - we're learning the game right along with him!
  • @ravager2-636
    Bertrand is just Travis in like 20-30yrs, he’s just building his future self.. 😂 Just like Fjord is him now.. and Grog is him during football season..
  • @2nd_Vice
    Props to the editors for the visual aids. The cards really help make this complex game system feel more fun and intuitive.
  • @13gondolla37
    "I just want him to clank around like an old bastard" I love how Travis describes things
  • @anikaknudsen3379
    I love that Travis’ title is “Daggerheart Guinea Pig”, not anything CRAZY like CEO of a company. 😂
  • @karahtar
    "The Warrior sits between Blade and Bone." I see why they invited Travis and not Laura to this
  • @schorpio
    Bertrand being slyborne but living his live pretending to be a noble is EXTREMELY in character.
  • @connorhamme1176
    Even this short peek is a lot of intrigue into the systems of Daggerheart. I like the Heritage system and the way damage is handled overall
  • @pippastrelle
    I love that idea of being able to replace abilities whenever you want at a cost. Really alieviates that stress of "ARGH I DIDN'T KNOW THIS WAS GOING TO HAPPEN" when selecting spells etc. while preserving the tension Also I need fanart of Cosmonaut Bertrand stat
  • @mattball8622
    There's some really neat design decisions here, but one of my favourites is making a rapier's base stat Presence. Means martial classes have more reason to bump that stat and means you can have some fun with making the charming, Robin Hood-esque warrior of your dreams. As a wider point, I'm just a fan of using stats from across the board to power the weapon mechanics in general!
  • MINOR, MAJOR, and Severe, Brilliant way to do damage and let people roll big number dice, nicely done
  • @LevTheLurker
    It's cool that the CEO could take time out of his schedule to do a PR video
  • @JamesBuggemo
    I can’t blame anyone who makes a Ribbet. I’m sat here sculpting mine already, because I want it next to me at the table.
  • @Panoptes100
    Yes! SO pumped for the pile of Werther's Originals next to Travis there! Oh, and Daggerheart, obviously.
  • The stress number on the top of the cards is a REALLY good idea. Thanks for the video y'all. Hope to try the game soon <3
  • @itsregal
    I was interested before, but the second you showed the page of Magic-user weapons I was locked in. I LOVE THE CONCEPT of magic users not being stuck just using quarterstaff or their bare hands.
  • @rosywatkins8786
    I LOVE LOVE LOVE the Experiences mechanic. When leveling up, it can turn in-game moments into actual character stats. Such a potential for story to affect mechanics, which is extremely my jam. So excited to play!!
  • I love the domains because it essentially allows you to make your own classes considering each class is a mix of 2 domains. So you can adjust your class depending on what you want to play.
  • @samholder7520
    I love how stormlighty this feels. From the 10 classes with 10 domains split between them to Travis calling his old group the heralds who betrayed him