Are Humans OP?

13,900,964
0
Published 2018-06-09

All Comments (21)
  • @TierZoo
    Hey everyone! This video really went viral, I honestly can't believe it. To celebrate, I made some merch! Use the discount code "reskinned" to save 10% :) standard.tv/collections/tierzoo
  • @fele09
    Animal running away from humans: wow! Im safe Human arriving hours late: Im inevitable
  • @lordromanyx
    Basically early humans were like "Africa is hard mode we should move to an easier location to gank the noobs."
  • @NT-fj7dm
    "Bats can do no significant damage to the Human build." -Zoo Man, 2018
  • @simpsonfan13
    Everybody gangsta till' humans get pointy sticks.
  • "Are humans OP?" The ability to question that alone provides the answer...
  • You should have mentioned the human advantage of a long lifespan, the highest of all land mammals. This allows them to take higher advantage of their already broken intelligence stat allowing them to gather and transmit more information to other human mains at a rate that no other main can compete with.
  • @youmei357
    Recently i met a human build call karen. Their skills are very weird. They dont seem to deal any real damage but apply debuff like fear, anxiety, reduce speed,... Karen's combos are very hard to deal with and also karen can use their skills in many situations. They also have a summoning skill call 'call your manager/boss/owner' which summoning target's superior and apply debuff on them. But most of karen's skills can only affect humans so i dont think they can bring much change to the meta but to human build player, they are the nightmare
  • @ratman4910
    This guy probably calls suicide "rage quitting"
  • @xboydubose7254
    Devs are trying to nerf humans by lowering their intelligence in the "Twitter" update
  • another ability you forgot to mention about humans is their ability called “Fight or Flight.” which gives them a huge buff in strength and allows the user to lift appropriately 800-900lbs.
  • @thotpatrol3057
    You forgot to mention humans natural enemy, other humans
  • @gim2864
    My Dad has skilled his points into stealth, his stealth Ability is so high that i never saw him again after he left for Zigarrets.
  • Although sweating and throwing definitely helped humans establish themselves in the early meta, I think what made humans super op is the Intelligence stat: - It is needed for progress in the "communication" skill, which unlocks "language" and "cultural transmission" - It synergizes with the "tool use" skill - "Tool use" leads to the "Technology" playstyle where innovations can spread using "language" and "cultural transmission" in spite of the death debuff - The "Fire" skill, an innovation, allowed more nutrient and energy points to be invested in raising the "intelligence" stat - In fact raising "intelligence" was so important that humans took multiple debuffs in birth difficulty (large heads) and developmental period duration - The "technology" playstyle completely changed the meta especially when it unlocked "agriculture" - Human populations exploded by decreasing nutrient point energy requirements - Deeper in the technology tree, "science" and "industrialization" are extremely op, grant humans dev powers Now that humans have dev powers I think the next expansion is "Artificial Intelligence": - It will introduce the "AGI" class - Extremely different playstyle, it starts with no physical body - Can rapidly increase its intelligence - High bandwith communication with other AGIs - Can make exact copies of itself - No death debuff - Very adept at the "technology" playstyle This interesting class could pose significant meta shifts. Humans may need to progress in "AGI alignment" or "human augmentation" skills in order to keep up with the meta.