All Of DOOM Eternal's Weapons From WORST To BEST...

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Published 2022-01-01
Ranking All Of DOOM Eternal's Weapons From WORST To BEST...

in this video I rank all of doom eternals weapons from worst to best so I hope you enjoy the first video of 2022.

Timestamps:
Intermission - 0:00
Number 1 - 0:07
number 2 - 1:34
number 3 - 2:27
number 4 - 3:46
number 5 - 4:47
number 6 - 5:22
number 7 - 6:22

Music Used:
We Die Young - Bobby Prince - DooM OST
SGN Ambience - Mick Gordon - DOOM Eternal OST
Hell On Earth - Mick Gordon - DOOM Eternal OST
Command And Control - Mick Gordon - DOOM Eternal OST
Exultia Ambience - Mick Gordon - DOOM Eternal OST
Cultist Base Ambience - Mick Gordon - DOOM Eternal OST
UAC Atlantica - Mick Gordon - DOOM Eternal OST
Cultist Base - Mick Gordon - DOOM Eternal OST
StickerBrush Symphony - GameChops

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All Comments (21)
  • @muricaneagle666
    Oh yeah? well in my objectively correct opinion, the base Punch is the best weapon in this video game called DOOM Eternal as it can falter a Mancubus after like 500 punches.
  • @hehebwoai3056
    Here's mine (best to worst) 1) Heavy cannon PB - quick switching and its base fire for ez gks on fodder 2) Rocket launcher lock-on - been abusing sylar's double lock-on since i learned it. Superheavy delete button with PB 3) Ssg - insane close range damage (shines in combat encounters in tight spaces) but i use it mostly for getting airborne and to re-position 4) Ballista d-blade - for long range sniping, deleting meatballs, and movement. Also 1 d-blade charge deletes a carcass 5) Combat shotgun SB - for cacos and clusters of fodder. PB SB for the marauder just to deal damage when he is in a defensive stance + his annoying dog 6) Chaingun shield - saved my ass many times before. Not that useful now 7) Plasma rifle - spirits duhh
  • In my opinion I think the ballista is the best for its well rounded use cases. It’s effective against any demon and good for taking out weak points. You can even use the destroyer blade to instantly take out enemies who use shields.
  • I just noticed when you have the chaingun mastery there is actually an indicator on the crosshair showing at which point the shield can be released, amazing :)
  • @derekcarter3470
    The only part I take issue with is the chain gun, it gets no love. It has recently become my favorite go to when I need to dispense heavies quickly, the shield mod disarms any threat with constant fire and ramming. I would definitely have put the plasma rifle last. I mainly use the P.R. as a quick choice for shields and crowd control on Fodder. I like to use the S.S.G. and chain gun together, use the meat hook along with a double barrel blast close and personal with an immediate switch to chain gun with shield mod its guaranteed Boss shit everytime... don't forget to squeeze a blood punch in. I've found the barrel split mod for the chain gun is good for heavies at a distance either to destroy them or soften them up a bit before a finish.
  • Great vid. My number 1 would definitely be the SSG, simply because without it the ability to traverse around would not be possible, potentially negating the ability to put yourself in situations to make the most of other weapons and equipment.
  • @feefety1200
    they are all good and i see your point on the heavy cannon personally i use that to quickswitch all the time and for the rest i kinda agree, and also happy new year.
  • I like to incorporate Heat blast into my quickswitching combos, i find it to be a really good falter mechanic
  • I was honestly expecting this list to list each weapon twice, once for each mod, (except super shotgun) but I’m not disappointed. I personally am having a hard time getting the hang of the microwave beam. Something I would have included would be the recoil from the ballista which you can use to back up from a mancubus or something big that gets in your face.
  • @AlexPinna531
    mine would be this: 1-super shotgun, always been my main, great damage, satisfying af, good for getting out of tight situations, good for combos, closes the gap between enemies and gets you more movement 2-rocket launcher, great range, satisfying and both mods are great to use and great for combos 3-ballista, great for combos, mods are very useful and have multiple uses and the range even on base first is great for taking out turrets 4-chaingun, shield is great for protection and bigger enemies, paired with a grenade the shield charges up very quick, great for fauder enemies to 5-plasma rifle, its great with the microwave beam for checking health and to stun enemies, base fires good for fauder and even for revenants and heat blast fully charges is my go to way to get rid of manchubuses arms 6-heavy canon, great for sniping, base fire good for fauder, micro missiles great for mancubuses and revenants 7-shotgun, the mods are great but i just rarely use the gun because instead of the sticky bombs i use remote detonate for when i flame enemies and the rotator is very good but only as a finishing weapon this is just my pick, i love all the guns and i wouldnt want any of them gone but this is just my preference
  • @EddyA-qo3it
    The combat shotgun's grenade launcher mod, once fully upgraded is overpowered
  • an interesting interaction I found is that all equipment can be used during microwave beam. since many enemies recover quickly making falter setups hard this is a great way to safely deal massive amounts of damage (plus you basically have an hp bar of the enemy while doing it
  • @HexenStar
    Props for not falling for the language trap at 05:00! 👏
  • @xxyz9819
    I'd swap the SSG with the Rocket Launcher. The flaming meathook basically gives free armor shards and could be the difference between seeing the game over screen and living.
  • @sklllsam5107
    very nice video 👍 i want just ask when can we play doom multiplayer Team death match again ?