Fixing text topology in blender - part 2 - #23 Subdivision Surface Modelling
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Published 2023-07-06
YOU NEED TO HAVE THE F2 ADDON ENABLED IN PREFERENCES TO FOLLOW THIS VIDEO!
Here I will do a few more letters of the Arial Black font. Getting faster! let me know if it is too fast otherwise I will accelerate even more for the next letters!
It takes ages to make these!! Please consider supporting me!
ko-fi.com/ianmcglasham
I'll be using blender 3.6
Once I have retopologised the entire font I will make it available for free for anyone who wants it.
Then I will show what you can do with it in another video. You will be amazed!
I now love the green vertices. So they are staying.
All Comments (21)
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Hi Ian, fun fact. Once your video pops up, I ignore everything and straight forward press it. that's how important your videos are for me. thanks alot
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I always love watching the satisfying perfect topology in your videos, you've got to be my favorite Blender youtuber at the moment
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This process is so satisfying, perfect topology and UV wrapping is so easy on these letters!!! you are the best on you tube!! thanks Ian🙂
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Learning a lot from observing your workflow. A lot of softimage veterans seem to be really good subD / edge modelers. Cheers!
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thanks for posting this follow up video so swiftly. your whole channel is an incredible resource and very educational. thank you!
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❤You are very keen to see the explanation, information and technology, as usual very nice and thank you❤
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You are so meticulous in your work. You have such a depth in this subject and that's why you can make it look so easy.
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Just been soaking up with relish your first video on letter topology and now a new updated version! Feels like Christmas for a calligrapher.
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Great videos. Thanks for your efforts. You should have the most views of any blender youtuber as you are the best!
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You sir, are a legend! This helped me so much!! thanks a lot!
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I watched all, several times.
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I was kind of surprised that you flowed the e's topology around that 90 degree bend. I would have thought you would have done that e with a cross-through a bit like you do the f in the next video.
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I think text is not architecturally materials. For me, similar organically materials, like a creatures (Bunch of many kind of curved lines and surfaces, plus convert from 2D paper to 3D spatial 😨). So pretty difficult modeling work. Thanks for your videos, I’ll try theses series 👍
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Brilliant videos - Would be good to know how you would use this technique with a serif typeface (e.g. Garamond) as I've been struggling around the complex serifs! :):face-red-heart-shape:
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Is there any reason you must fill e as though it's one straight line that curls in to bisect itself once, rather than joining the bisector with the main line with another t-shaped intersector? (two intersectors, essentially). You can still build out the proper outer edge loops in that case. It would change the look of the control loops, but I'm not sure that either is guaranteed to result in the minimum number of verts for the most sharpness control.
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Hi there, thanks for a good tutorial about text topology. I have question but it's more of a offtopic question regarding blender itself - Are you using some sort of a theme? I've noticed that your edit mode has different colors than usual, could you elaborate on that?
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Nice brother..i wish to make model like you
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Great stuff! I have two questions though: Is the only reason you mark the control loops as seams to make them more visible? Also, when you do the initial inset, you then gg them out. Why not just inset them by the full amount and skip the gg step?
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I was wondering, at the start you make faces and then you delete them straight away. Are they just for a visual guide?
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Non-English speaker here: What do you say at 5:33 ff, where you type in 0.001? "North point North point one"? (The automatic translations gives me a "naught naught...") Would like to understand why "North" – if that is really, what you say :-) Thank you! These video series is really very, very helpful!