Travel powers in City of Heroes

Published 2022-05-08
Are you new to City of Heroes or just don't remember what all the travel powers are in the game? This video will show you what travel powers there are in the game of CoH and how or when you get them.

There are a lot of different travel powers in the video game for City of Heroes. both for prestige powers and for pool powers. Some just change how you fly around. Others change how you run around and others change how you jump around the world of CoH.

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All Comments (21)
  • @ChaosHornet
    A grappling hook and glide like in DCUO would be great.
  • @MagnusItland
    I agree, flight is my default, especially if I make a classic "Silver Age" superhero with tights and cape. For fairies, I take hover as soon as it is available. I make them as small as I can with fairy dust aura, they look adorable flitting around in the air even if it costs a precious power slot. And the defense bonus is nice to have. For natural-origin characters, ninja run will do for a long time, and jetpack in a pinch. Man, I can't believe how many alts I've made in my lifetime! It must be in the hundreds.
  • @peterslupek6561
    Leaping and super jump is super fun to use. Jumping over buildings like the hulk or oldschool superman.
  • @infoscholar5221
    I'm an old CoX hand, 2004-2013, rejoined the community in 2020--and I only recommend Flight. The others have many limitations in the higher level access zones, it's not worth it to waste a power slot on Super Speed, and Super Jump is just a dumb version of flight. If Teleport was reworked so that you could pick your destination on the zone map, you might have something, there, but otherwise, flight rules. I really like some of the Prestige Travel powers, especially Magic Carpet; it would be nice if any-or all-of the servers would make them slottable...? Just sayin. Great video, brother, keep it up.
  • Hey CCG (RE: Homecoming server) You probably already know this but if not and/or for those who don't, you can remove specific "power buttons" from your power tray by right clicking on them and selecting "remove"... or maybe it's "remove from tray" or just press "R" (which is what I do). That will clear out/declutter any unused powers from your tray. You can also add power trays (more than 3) to your screen by hitting the plus sign in the right corner of the original power tray. And you can change the shape and orientation of those trays by right clicking on them and selecting from the options given. Also on the homecoming server after one of the more recent-ish updates to the travel powers, they now stack, meaning you can turn on hover, fly, evasive maneuvers and afterburner all at the same time. Your flight characteristic will be that of hover, meaning your position will be upright and you will stop immediately (instead of coasting like regular flight) and you will fly considerably faster than normal if you have them all on. Just remember to turn off what you're not using once you get into the mission or your endurance will drain really fast. Flight used to be the slowest travel power, but when you do it like that it's pretty much equal to super speed/jump. Although you can also stack super speed/jump with sprint and ninja/beast/athletic run. Not sure if teleport has any kind of stacking ability. I also use flight as my default travel power on most of my toons... Actually I think only one of them is not flight and that's super speed/jump, because I made a cheetah toon lol. 👍😁 Flight is just so much more convenient. Get up high enough to avoid obstacles, aim towards your destination and hit autorun.
  • @djay6651
    My main brute is a Brigg Spines/Fire build, so he has super speed. His top speed is 113 mph+.I liike it. I have his jumps slotted to where where his jump is almost a super jump. I have the jump pack, the rocket board and he somehow got the Skyraider jet pack.
  • @NodHero
    If the character can fly without messing up its efficiency, then my favorite Fly or sometimes Mystic Flight. I also love Superjump and usually use the go bind: /bind J "++autorun$$++up$$powexec_name Combat Jumping$$powexec_name Super Jump" From a standstill the J button will send you forward and autojump for you, then J again brings the momentum to a halt and activates Combat Jumping if the character has it.
  • @clint4951
    In summation: "Really cool." Everything. Just "really cool."
  • @solblackguy
    I used to give all my heroes flight, but I eventually made a speedster that uses super speed and a tanker that uses super jump and barely use flying outside of blasters and controllers. I do have one energy blaster that uses experiment which works surprisingly well with all knockback powers. I tried mystic flight on a dominator once but realized it was way too floaty for my tastes without having the control hover offers.
  • @Fallub
    Great overview. Thank you.
  • @IndigoCrow
    Thank you for the information. This is very helpful!
  • I tend to go for flight for my squishy blasters, nothing like hovering high in the sky while blasting away at the hand combat types villains who might one shot me otherwise. Mix between Super Leap and Flight for my bricks and scrapper types. I do teleport rarely. Don't find superspeed all that good, especially in zones where you do not have clear lines of travel. Done sorcery for a few of my magic types.
  • @rickyjohnson7537
    Where can you find the equivelent travel powers vendor on the villians side/ City of Villians
  • @Blade-ov5pq
    The question is, do you see one of my characters because I have some of the weirdest named characters because I am not good at naming characters
  • @monsutaman1
    CO is still the best in terms of customization, but this game is quite impressive.
  • @Ahglock
    I know its private servers now since the game got shut down, which one at least is officially sanctioned now. I'm kind of surprised this game is still going though. Still back in the day when CoH initially came out, teleport was my favorite conceptually especially in city of villains as I liked playing a mastermind who was conjuring in pets so teleport fit. But flight always felt like mechanically the best. I may give the game a go again.
  • @lou2719
    you need to set up a keybind for your teleport powers makes them much easier to use