Debunking Your TERRIBLE Minecraft Escape Rooms

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Published 2023-04-12
First Link - windcorp.ru/other/kendb/
Escape Rooms Played (KenDB References): 2, 103, 5, 62, 100, 6, 112, 87

Last Video -    • I Trapped 150 Players in the Largest ...  

My Lovely Discord Server - discord.gg/kenadian

Thumbnail by corealis.cory on discord [Very Lovely Person]

Music:
Machiavellian Bach [Remix] -    • Portal 2 - Machiavellian Bach [Remix]  
Onslaught -    • Video  
Our Story Begins -    • Our Story Begins  
Extraction Action -    • Extraction Action (Cyberpunk 2077 Sou...  
Strange Things -    • Strange Things by Zac Nelson  
Wii Remix -    • NINTENDO Mii THEME (OFFICIAL TRAP REM...  
Bots Building Bots Remix -    • Portal 2 - Volume 2 - Track 3 - Bots ...  
To Hell And Back -    • To Hell and Back (Cyberpunk 2077 Soun...  
Unseen Horrors -    • Kevin Macleod ~ Unseen Horrors  
Sneaky Snitch Remix -    • Kevin Macleod | Sneaky Snitch TRAP RE...  
Glitch Runner -    • Glitch Runner Endless Parkour ( Parko...  
Code Red Initiated -    • Code Red Initiated (Cyberpunk 2077 So...  
Adam Smasher -    • Adam Smasher (Cyberpunk 2077 Soundtrack)  
Fairyville -    • Helmet Heroes Soundtrack - 03 - Fairy...  
Heated Stones -    • Helmet Heroes Soundtrack - 18 - Heate...  
L's Theme Remix -    • L's Theme | Ultra Epic Version  
The Rebel Path -    • The Rebel Path (Cyberpunk 2077 Soundt...  
Shona -    • "Shona" by Jake Chudnow [HD]  
Music of the Spheres -    • Portal 2 OST Volume 2 - Music of the ...  
V -    • V (Cyberpunk 2077 Soundtrack)  
Moonwish -    • Christian Marsac - Moonwish  

This video is not Dream SMP, or Minecraft manhu- AGH noNONO NOOOOAUGHH Dies by Anti-Cringe-Description Police

All Comments (21)
  • @NotchArrow
    Everyone is saying the premier hasn't started yet while I'm watching it from a whole new perspective using F5
  • @samuels1123
    But have you considered exiting to main menu? You see exiting to main menu gives you a whole new perspective where you're no longer in the same world as the escape room and thus have escaped.
  • The AI for the rabbit is quite possibly one of the funniest things to ever exist. Simultaneously the smartest and dumbest mob, at times.
  • @Cats-TM
    Fun fact about Portal: chamber 14 is notorious for being, ya' know, bloody easy to speedrun. Valve actually noticed that from playtesting and let the "ninja solution" stay in because it "arguable [took] more skill than solving the puzzle properly". So, uhh, a good way to design puzzles is to have people test it and if the unintended solution is really smart to just leave it in, it congratulates the people who take the time to think through everything.
  • @Twifies
    The final puzzle box was so so awesome and well designed. I knew hardly anything and it blew my mind over and over 100000/10
  • @bigjohnson989
    Imagine spending hours on an escape room just for him to figure out that you didn't place a wall and he escapes in like 20 min
  • @xWatexx
    This video outlines the problems programmers face pretty well. You put in 3 options: x, y and z. The user needs to find out which one to use. It’s painfully obvious to you that you need to choose x. The user chooses A, which is a glitch in a specific circumstance you would never have dreamed of, and breaks everything.
  • @Stiggandr1
    You could start a whole series just on solving user puzzels. Don't underestimate the interest this would generate. People would probably love seeing you break their puzzles, and of course a series like this would prompt more puzzle creators to make even higher quality puzzles. Even if it's just a bunch of 5 minute videos for each puzzle, I bet people would love it. You've really tapped into something special here, you may very well be able to catalyze a scattered community into a very energized and focused trend.
  • @munyaosfam5840
    16:42 The way Ken says "a block of real bedrock not clickbait" got me climbing a tree brh 💀💀
  • @alexholley2712
    I would love to see more puzzle boxes like the last one, ones where it's all about knowledge and execution rather than searching and opening
  • People thinks an Escape Room should be INESCAPABLE. By that, they spam Wardens, bedrock and gives you either nothing or too much. The art of an Escape room is a series of puzzles that help you think outside the box. We are not in an Inescapable Prison Video, like the good old days.
  • @wypmangames
    i once made an escape room puzzle map like this, but the intended solutions always lead to dead ends and only through creative 'cheese' strategies could players actually escape
  • 4:21 you can: hit your head with the plank of wood, now you have a saw, use the saw to cut the wood in half, 2 halves make a whole so you crawl through the whole
  • @GabRioBlu
    4:09 But then I had a very good idea. I used F5. You see, using F5 gave me a whole new perspective, and I was able to see the next room.
  • just wait until kenadian goes to an actual escape room and realizes that they have rules too
  • That last puzzle room was awesome, especially with all of the thought being put into it and testing your knowledge of the actual game and the glitches in the game, leaving no other way to progress than the intended way. I would never have known any of these glitches but that is a 1,000/10, well done to the creator 👏
  • @MaHongDop
    the “intended answer” to the deepslate stair room was to create a cobble gen and then push it with the piston
  • @a_person5668
    I think there being these other solutions is awesome tho. I think it’s cool that there isn’t just one single solution for them, and it’s up to the player to figure something out themselves, even if it’s different than intended