Game Physics (in Assembler) - Computerphile
711,433
Published 2016-12-15
More info on Matt's Project: www.tanglewoodgame.com/info
Matt's Kickstarter for Tanglewood: bit.ly/Computerphile_Tanglewood
Thanks to The National Videogame Arcade: bit.ly/Computerphile_NVA
Sega Game Coding in Assembly: • Sega Game Coding in Assembly - Comput...
Assembly/PacMan Easter Egg: • EXTRA BITS (Easter Egg) PacMan Fault ...
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This video was filmed and edited by Sean Riley.
Computer Science at the University of Nottingham: bit.ly/nottscomputer
Computerphile is a sister project to Brady Haran's Numberphile. More at www.bradyharan.com/
All Comments (21)
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I want more of post malone to do some graphics in assembler
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"I got my environment setup" -> notepad++
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Nothing but respect for how knowledgeable this guy is, brilliant teacher too
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I always start watching vids like this at 3am.
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I can't quite wrap my head around a lot of it, but it's super interesting that he's literally demonstrating how developers had to program Genesis games back in the early-90s, especially when you look back and consider some of the more mechanically and visually impressive titles on the system at the time. To me, it's very significant to the history of game development and industry history in general. Also helps that it's my all-time favorite console, hehe.
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This guy is so clearly knowledgeable about this. This is a truly great host to have on the show!
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Wow. You make it sound easier than Python.
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"let's define gravity" - things that prove programmers are gods
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this is what my family thinks i do when I'm restarting the laptop to solve a problem.
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68000 machine code, brings back memories of 5am coding sessions on my beloved Amiga, bleary eyed with a half empty cup of coffee staring at devpac. Brilliant video!
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I think it's great when Matt does videos on the Megadrive Devkit/Assembly. It's brilliant how instead of simply vaguely explaining how Assembly works (which he may have done in another video (?) not sure), they're actually showing a snippet of what coding in assembly is actually like in essence.
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Assembly is so much fun. It's tedious, but it makes you feel like you are one with the machine, knowing it's every breath.
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One of my favorite channels on youtube. We need more videos from this guys focused on game development! Pure gold! Awesome guy
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I like him, can we keep him?
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Just excellent! I would really love to see more in this series. The real beauty of a system like this is when the complexity increases and you start to understand how all the different parts are working together.
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This is one of the best intros to Assembler I've ever watched. Thank you!
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13:20 - "Let's add to that: let's define gravity." ...moments that make you stop and realize what you're capable of as a programmer...
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And coding is tough NOW, but when you look at Assembly, you instantly realize how much easier we have it these days for sure lol. He truly is a wizard to keep retain this all. Also the ultimate flex in this all is he is showing the demo, with a large EXPO marker, on PAPER. Not even a white board or laminated paper. This guy is so damn casual in his confidence
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Congrats on accomplishing your Kickstarter needs! Fantastic work
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like that bit at the end.. nice to know there are channels that still read the comments