The WORST Pressure Plate Ever Designed

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Published 2023-07-08
#redstone #minecraft #minecraftredstone #minecraftsecretbase
Sorry about my voice raspiness, I had to rush this video a bit due to some technical things.
This project's pretty fun, but totally worthless as per usual.
Boat Bump Switch:drive.google.com/file/d/16cnvlhZ1RC8tFpjI6XPxfCzjq…
I don't have a schematic for you for the Minecart switch, its so stupid, its not usable for anything.

Music: Dreiton, Mice on Venus, by C418

Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.

Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is Similar and also is great.

Mod Details: [1.19.2] Carpet, Carpet TIS Addition, Tweakaroo, TweakerMore, World Edit, Litematica, MiniHUD, Zoomify, Sodium, Indium, Sodium Extra, Iris Shaders, Continuity, Isometric Renders, Pistorder, YetAnotherConfigLib, Fabric API, Fabric Language Kotlin, Mod Menu, owo-lib, MaLiLib.

All Comments (21)
  • @JustinnP231
    the conflict between wanting a cool well-hidden mechanic for your secret base entrance and wanting other people to discover it on their own so they can be awed by it
  • @collicou
    I really do love pointlessly overengineered contraptions
  • @rmvw
    The design we used for the entrance of out secret undersea base about 8 years ago is a hopper minecart right under the seabed. You throw any item in a specific location on the sea floor and the hopper minecart is able to reach it through 1 block, passing it to a regular hopper which in turn activates a comparator. Very simple yet effective.
  • @Brozziest
    The concept of doing elaborately inefficient ways to hide secret rooms is near and dear to me. I’ve made and am currently making puzzle maps with the whole focus being finding these cool methods to hide rooms. My brain is exhausted trying to find concepts, yet your technical expertise and well designed presentation really got me excited and taught me stuff I did not know! I always assumed chains had the same box as rods. Very well done, it’s often the absurd unconventional techniques that are the most entertaining and wonderful.
  • @adamhayes4691
    Your channel is growing so fast, last time I checked, which was a few days after the release of your 1,000 sub episode, you had over 4k, now you have over eleven thousand. You deserve every one of them. Good luck.
  • @pumpkinzz5728
    One of my favorite secret entrance ideas I’ve seen was an underground chicken maze that you would use seeds to lead them through. Not great functionally but a cool concept
  • @SpectreOps
    If you made these videos a couple years ago when Minecraft was popping, you would’ve blown up man. I thought you had a couple hundred k subs based off of your videos quality, until I saw a comment talking about how underrated you are, and I saw you only had 11 k. Anyways, I couldn’t agree more, your knocking it out of the park on these technical builds, and the creativity behind each video really makes them enjoyable watches.
  • @diamantnt
    This channel is underrated, you put a lot of effort on your videos!
  • @jaexynn
    This! I'm obsessed with hidden keys! The doors are more or less the same in all my bases, but the keys are all super unique. My most recent one you fire an arrow into the top corner of the room and it'll clip through and touch a wooden pressure plate. Then, to reset (cuz I use infinity arrows), it retracts the whole wall so the arrow falls into the floor, and then it all goes back. It's SUPER satisfying.
  • @cosplaysosu6573
    I have come up with a different way to align the minecarts vertically that only involves two minecarts. basically you have a single uphill powered rail and place a minecart on it. since minecarts don't move on unpowered rails you can put a minecart on it and nudge it slightly towards the upper block it takes a bit of trial and error but if you get it just right the minecart's hitbox will be about half way into the first pixel of the upper block and you can place a second minecart above the upper block but not above the rail (so it doesn't snap onto it) and on top of the first minecart. my setup for getting the correct upward nudge is to place another two powered rails on the lower side of the uphill powered rail with a minecart after placing the minecart on the upill rail i then bump into it twice while riding the lower minecart.
  • @koolerpure
    The boat door is actually kinda useful in one of my builds. I made a prison/dungeon for my mob spawner and that could be a neat shortcut between areas
  • @dannis5165
    the gibberish on 1:27 is actually perfectly transcribed by youtube captions lmao
  • @makerofmoon
    Amazing videos and designs, keep up the good work!
  • @cal_f10
    This and the first unconventional red stone video made me subscribe, holy crap! Additionally; I love the bump switch concept, it reminds me of secrets in Doom 1/2 where you had to cross a certain line to open a timed door
  • @MacroAggressor
    Nice! Using the boat door in my Jigsaw block dungeon rework. Now if I can just figure out how to extend the 7 room size limit, lol.
  • @SuperGamersgames
    This is really neat. I never knew I'd enjoy a video about the fractional placement of minecarts and boats! :D