I didn't have the money to make an anime but I tried anyway

12,563
0
Published 2024-06-11
Stop data brokers from exposing your personal information. Go to my sponsor aura.com/jabrils to get a 14-day free trial and see how much of yours is being sold.

When I first wanted to make an anime, I was quoted $500,000 & said HELL NO. But now $10,000 later, I think I understand why it costs so much LMAO! But was it all worth it?

Play My Turn Based Fighting Game: haxware.io/playub

GET MY MANGA PHYSICAL COPY: haxware.io/
READ MY MANGA FREE: bit.ly/mpchpch1
Channel for my Anime:    • Let's Design a Cyberpunk Magic System  

BUY HAX! MERCH: hax.land/
SUPPORT ON PATREON: www.patreon.com/Jabrils

Please follow me on social networks:
twitter: twitter.com/jabrils_
instagram: www.instagram.com/jabrils_/
itch io: jabrils.itch.io/

REMEMBER TO ALWAYS FEED YOUR CURIOSITY

All Comments (21)
  • @simon_jakobsson
    “You miss 100% of the shots you don't take" – Wayne Gretzky – Michael Scott
  • As a hobbyist animator, i can confirm that making an animation can become extreeeeeeemly hard if you are adding details to your characters.
  • @swazs6092
    6:38 Jabrils face when an A.I anime generator comes out in 6 month.
  • @NaudVanDalen
    What's cool about making a 3D anime is that you could even turn it into a game if you want to.
  • @TheShelfman
    This was awesome dude. Glad to see you kept at it!
  • I appreciate and admire the passion you got for this project man! I’ve read chapter one and am waiting for chapter’s 2 release. Even if this doesn’t go anywhere far it’s always a valuable piece of media that can be enjoyed by the community you’ve built. Best of luck man, stay safe
  • @XINN1X
    dont forget you can hire an anime focused 3D modeler to make 3D rigs of your character in anime style and then you can pose the 3D rigs to make the manga and just have a manga artist touch up certain parts. This would increase development time tremendously. You could also use the audio from the audiobook and the manga panels to make a motion comic so people can watch\listen to it on youtube
  • @maxmatthews3443
    Always remember always have fun with your anime project. Don't stress over perfection
  • @SenseiYasir
    I read the first chapter when it first dropped and been keeping up with the release of 2 (I also listened to the audio episodes too lol) I do all that because I know what it feels like to want something (and you try your DAMN HARDEST) just to be unseen, and that's no ones fault, but it is soul crushing. And honestly, I am tired of hearing that insanity thing since it means jack next to fiddle in these times. Trying the same thing (the same exact way) is crazy... Taking a different approach is not. Be safe and take care. Greatness awaits (and I ain't talking PlayStation)
  • @denisebby1895
    Your hustle is very inspiring! You’re following one of your dreams no matter what obstacles there are
  • @DJFariel
    Yoooo, I'm proud where you are and look forward to where you go.
  • @liamcallahan
    Random suggestion, have you considered releasing a teaser trailer on the main channel? Something that acts as a hook on an emotional level
  • @AlwaysStreams
    Your videos never disappoint. This was sooo good! And there's so much information here too that I didnt even know I needed to know.
  • Im so glad you put in that editors note about the mouths, because I was thinking those models looked cool af and that is from someone with OCD who also can't stand pixelated things in their own work.
  • I didn't know you would make a sequel, but something i would want to do (assuming i get it done right/min maxing costs)
  • @KoKoKen
    i didnt know you did this. i'll give it a shot.
  • @Jeffroiscool
    Yo over the years I've only seen a couple of random videos so I was entirely unaware of this journey but I'm genuinely inspired by it. The commitment to see your dream project come to life is so freaking awesome, I'm going to read the first chapter now but I just want you to know that I appreciate you <3
  • @newbtechhelp
    It's really cool that you got that far. In following you page I've learned to not fear trying new things even if they seem overwhelming and difficult.
  • @tylersculpts
    I have a suggestion for the janky mouth stuff. I have been developing an anime style rig of my own over the past 2 months and been using techniques devised by Arc-Systems Works that are used for guilty gear strive. A really quick and simple (and toggleable) fix for the shading on your entire character's head could be a normal transfer node in the modifiers, where you transfer the normals from a super simplified mesh (probably a sphere wrapped around the character's head) to your mesh for super clean details and shadows. I have also devised a method to control ambient occlusion, highlights, and glints manually using texture painting so that characters' bodies react to lightsources properly. If you want I could share the arc-systems works shader tree I came up with and show you how I solved the mouth issue so you can apply that to your work!