Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’
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Published 2024-05-22
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All Comments (21)
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“I want to dig holes” -TOTK Producer
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them mentioning that they didnt predict the cooking pots ended up being good for suspension for vehicles was neat
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"Mastering these physics was absolutely crucial in order to give players full creative freedom, without the fear of them destroying the world even more effectively than Ganondorf." - The article that brought me here I like that Nintendo knew their players would attempt to destroy Hyrule with Ultrahand.
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After finishing this talk, I feel like this should be packaged with the game itself lmfao I knew Totk was a complex game, but I never knew it was SO complex. This game is genuinely one of the most radical changes in all of game development. Absolutely revolutionary. What an amazing game. The audio was so good that I never even noticed how natural it sounded. It just SOUNDED so damn natural. It really is true what they say, "Great audio design is invisible." The possibilities for the next zelda game are endless.
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One thing companies should learn all these devs have been there in nintendo for a long time and worked on multiple titles. Nintendo preserves knowledge of the people
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Sound is physics. It only makes sense they would use the in-game physics engine to influence the sound design. Very smart and difficult to implement right. And it’s SO good that hardly anyone noticed. It just sounded how it was supposed to. The attention to detail and willingness to take the time to get it right is why I love Nintendo games.
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Being an engine-programmer for TotK is a huge flex. The fact that they got all these complex systems working on such weak hardware is mind-boggling to me. I can't wait to see what they have in store for the next console.
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Nintendo developers are so good at what they do they even manage to make powerpoint presentations fun and playful
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12:29 Hey that's the localization member who used to dub over Sakurai! I watched the Smash Directs so much I recognized that voice instantly lol
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It's crazy how they managed to make all this sound and feel so natural that you don't realise how much work was behind it and how well made it is while playing unless you really are paying attention
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I thought the audio talk wouldn't impress me after the absolute masterclass in game physics. But learning that this Nintendo Switch game uses ray casting for reverb calculation and A* voxel search algorithm for audio occlusion? I am completely speechless at their dedication to detail.
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Multiplicative gameplay is the only true next gen feature in the last decade. And it came on the most underpower system of the previous generation of consoles.
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So their solution to preventing glitch physics interactions...is to make everything physics based - including doors, gates and even sound to an extent.
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Using voxel pathfinding for sound is really cool. What a great presentation!
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The physics being described as so world endingly destructive that they could cause the apocalypse before Ganon's return gave me a chuckle.
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I've been so impressed with the physics that I didn't know they actually programmed acoustics into the game. I noticed changes in audio but now I know why so many of them have a strangely realistic sound to it. This is gonna be used for decades in video game sound, probably only fine tuned for the experience the developer wants.
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Thank you for re uploading this. I was sad when youtube told me this was deleted. Im trying to work my way through all Nintendo GDC talks. Nintendo truly is the masters of game development.
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The things they did are so insane, I can't even fathom where to start building something like that. Amazing stuff!
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I hope this video is shown at every fucking university with game development related careers. Or at every other, I don't care. Just share it.
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Nintendo is truly an innovation laboratory beyond the game company