When Fighting Games Speak, Do You Listen?

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Published 2024-04-20

All Comments (21)
  • @iframes7
    God is speaking to me through the game, he's telling me to DP on wake up.
  • Said every washed-up fighting pro player who didn't come top 48, "I listen to the game, the game is telling me to quit"
  • @jotunr
    "fighting game is something so great" -Tokido, EVO 2017
  • @BloodyHand29
    Speaking of listening, I used to run really song sets with my mate in uni, he's a stick player. At one point I found myself running over to him, hitting a jab and intently listening to whether he would press AD on his stick. Then I'd just TRM him. I feel a little bit bad.
  • @AofCastle
    My Guilty Gear copy is bugged, literally any hit I receive is a Counter :(
  • @VieShaphiel
    As a pure watcher, it's also fascinating how these fighting games share vocabulary in even the little details
  • @ObsessiveBadguy
    Hibiki Izuna drop callouts are frankly a big part of why i love maining him
  • @Begemp
    Great video as always, and really made me reassess how structured pressure can be. I legit felt a moment of enlightenment when I realized how much information you get just from whether you got a counter hit or not when running frame traps. It's one small bit of info, but reveals a ton about your opponent's defensive habits. I wish I had this video a few months ago lol
  • @chain_dive
    My opponents counter is glowing red!! Its loud roar is telling me to block him!!
  • @caelan5301
    Your point about why people don't like 1 button DPs was spot on. All your frametraps, tick throws, and pressure resets go out the window when you fight someone who likes spamming it. Your offense has to boil down to "true blockstring and back away, punish DP if they whiff it, anti air if they jump". That's just not fun for me.
  • @SleepinJimmy
    Insanely well written, narrated and edited. It's these little things you get to learn and think about that makes a FG journey so fullfilling. Well done!
  • @Laezar1
    I can't even read those messages lol I can't play and process them at the same time they are so out of the way. I do like the exclamation mark though! that's a lot more readable.
  • @Jaie_Cube
    What an incredibly well put together video..... and I would know.... I've played Persona 4 Arena..... It was structured so well that something that I had never thought about just pieced together in my mind very naturally. Keep up the good work.
  • @TheNSDGamer
    honestly, these are little details i never even notice because i'm in the heat of battle going to have to rewire my brain to look out for these, so i can better rewire my brain to fight people
  • @subpanda101
    Your videos are such a delight. These videos have a lot of good knowledge and some of that will come in handy for me to advance in S rank. Thank you!
  • @bartekkko
    I got to master in sf6 with four characters so far, and I never liked running pressure because I thought it was just guessing for the most part. but this video, along with the previous one about offense is really opening up my eyes to the art of getting people to get hit by what I'm doing to them, instead of constantly doing the same thing until they adapt and only then trying something else.
  • @Grape_Rush_Goat
    The title and thumbnail make so much more sense now that I’ve seen the entire video. Good video, I loved it
  • @ANZLegatos
    Man, this is crazy. I don't understand how people learn how to play fighting games well.
  • @Bluebatstar
    Today I learned that that exclamation mark was there. I've just... never noticed it before.
  • @syrelian
    I didn't notice the exclamation marks specifically, but I did immediately twig to "They're getting hit low, they were trying to jump away" as the pattern that let you get very reliable reads on the grab The information presented can be leveraged in many ways, to get back to the counter hit example in SF6, if you KEEP getting counter hits on pressure, you can learn and assume that they really consistently mash for abare, and utilize more devastating frame traps or be prepared to really pull out horrifying CH only combos, the inverse of what the initial "people will mix it up" assumption gives, yet learned from similar info