Why i quit Zbrush for Blender as professional 3D Character artist?

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Published 2023-08-16
My Artstation courses store: www.artstation.com/nikoto/store

The Absolute Beginner Blender course promo video :   • Absolute Beginners 3D character in Bl...  
Absolutely Free character creation course in Blender:    • Creating a 3D character for commercia...  

My Artstation: www.artstation.com/nikoto
My Udemy: www.udemy.com/user/nikolay-naydenov-4/
Instagram: www.instagram.com/speedchar3d/
Patreon: Comming someday maybe

If you like to chat with me live, to talk about life and stuff, i stream regularly in my discord server: discord.gg/YBT5R6b3NP

All Comments (21)
  • @robertmoats1890
    Blender is definitely one of a kind. It's completely free, yet the devs still make decent money through donations. I've donated to them several times. This is how it should be.
  • Finally someone talking about transitioning from Zbrush to Blender. Thank you Niko, you're the best!
  • @TonyG718
    I first started using Zbrush in 2019 and you were one of the first Zbrush channels I saw. I was so inspired by your high level skill set, I bought your course on Udemy. I support you no matter what platform you use, As a 2D animator trying out 3D for the first time, I couldn’t believe how the hell you made such phenomenal and detailed character anatomies. You’re incredible, sir.
  • @M2008tw
    Sad to see what a greedy company like Maxon can mean for the industry. When they bought Red Giant (plugin for After Effect) they started to flush out their former customers. When they then bought Z-Brush I knew it was time to look elsewhere. Thanks for sharing your experience with Blender. I'm seriously considering switching from Maya to Blender, but haven't quite had the guts to switch yet... have tried Blender a bit. What appeals to me most about Blander is their community and their willingness to share knowledge, something that all the other players don't come close to.
  • @scpk2246
    Wow! So full of HONESTY! straightforward talk! Kudos
  • @alexiapri
    i love your energy!! you have great charisma
  • @paulbirkpowlly
    Thank you, looking forward to your next Blender course.
  • @MIDNIGHTSMAC
    Thank you sir for your blender tutorials <3 I am learning a lot!
  • @msandersen
    Great talk, very interesting. Bought a number of your courses, appreciate your humour and skill. And your head is perfect for the Zoom blur filter! I watched another video a while back by a ZBrush character artist trying Blender discussing something she found to be a game changer; she set up lights on a virtual turntable so she could test the contours more easily as she worked! She reckoned while ZBrush is better for details, Blender is better for the initial sculpting up to the high-poly work, partly because it is true 3D, not 2.5D, and can have proper perspective and lighting. And there’s been a significant upgrade to the sculpting tools since, inc the hair system.
  • @szkrukowski
    I appreciate your honesty regarding the money aspect of blender courses. It's refreshing. Thanks for being honest and sharing your true opinions
  • @OnePatrix
    Keep doing your work, you don't even know how much you helped me to achieve what i achieved. Maybe Im now frustrated with proper face texturing, but I think that I'll learn it as time passes by (and Im still pretty new in Sculpting and 3D overall... maybe little more than a year). You are a great teacher :D
  • @oomegator
    Super nice to get the perspective from someone as experienced as you on this topic.
  • @Burgervfx
    I use both, Zbrush for sculpting and Blender for everything else, perfect combination.
  • @macronomicus
    Blender is my favorite app too, & its continually improving thanks to the active community, & the ongoing donations many make. By the way, there are more sculpting & higher-poly handling upgrades coming in the future as well, so these areas will continue to improve. More sculptors engaging & making feature requests/ bug reports, etc. this also helps for an area to get more focus in progress.
  • @Stillenacht3D
    I'm in the same camp. I use Blender for pretty much the entire process. The three main things I still wish to see in Blender's sculpting are morph targets, sculpt layers and a way to fix symmetry the same way zbrush does with the smart resym function.
  • @Raramation
    Great video! I'm a maya and ZBrush user for quite some years but switched to blender recently. In comparrison to maya I really like it as much, but for sculpting I prefer ZBrush for now. However I have to say I only started Blender two weeks ago so I have to get accustomed to it some more for sure.
  • @yasinyorur1
    Dear Niko, thank you for your sincere explanations. While learning Zbrush, I mostly benefited from your content, although I used blender before you, I still learn from you. I'm so glad to have you..
  • @unskillgg6961
    Keep doing what your doing! You have very wonderful and easy to understand lessons. And I also like your English). Thank you
  • @valleybrook
    I think this is the best marketing-video for Blender I have seen. An obviously very competent 3D-creator who has worked with many different 3D-SW-program is saying that Blender is good, and even really good. And remember, it is the skills that matters, not the tools, so if you have excellent free SW like Blender, nothing can stop you!